pokeminers / pogo_assets Goto Github PK
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Repository of all mined assets including sprites, news items, sound files, translations, and 3D Assets for Pokemon GO.
Hi guys. It seems that there is an issue with the eye textures when importing the .fbx to a 3d viewer. I tried with the built-in 3D viewer of Windows and it seems that all textures but the eyes are loaded.
Can you please check it out or mention a different 3D viewer where the fbx will be loaded without any issues?
PS. I noticed the issue in several pokemons like bulbasaur, ivysaur, graveler. On the other hand, sigilyph was imported without any issues
Hands up to you by the way for the awesome mine work
I can see Badge_9.png but for some reason it's Green?
In fact, all the new platinum badges show as green?
New costumed Pokémon will appear during this event:
Slakoth wearing a visor
Vigoroth wearing a visor
Slaking wearing a visor
looking for the 256x256 shiny assets
Can anyone of you assist?
It appears that the following assets aren't in master:
Images/Pokemon/pokemon_icon_576_00_shiny.png
Images/Pokemon/pokemon_icon_576_00.png
However, they do exist in Images/Pokemon - 256x256
It looks like files for Cobalion are missing, in as there isn't anything at Images/Pokemon/pokemon_icon_638_00.png
or Images/Pokemon - 256x256/pokemon_icon_638_00.png
.
looking for the 256x256 shiny assets for Eevee w Safari Hat and its evolutions as released at City Safari 2023
As of 2bb4a55 there is a new badge coloration schema, is there any way to get the appropriately colored badges from the green screen?
All the other Pokedex icons are here but paldea is still TMP
Hi, I'm trying to use the first gen Pokemon 3D Models and I'm having some issues with the textures. I'm trying to use them with ThreeJS 's FBX Loader, the model loads fine except for the textures. I've tried opening it in blender and the textures does not seem to be mapped properly. I'm quite new to all of this, is there something that I can do to fix this issue?
The following appear like they weren't trimmed before being committed.
Images/Pokemon/pokemon_icon_587_00.png
Images/Pokemon/pokemon_icon_587_00_shiny.png
I have been reviewing the assets, and I have noticed that there is no "Russian.txt" file in the "Remote" folder. Thank you very much for your contribution
Event assets for Special Research story—A Valorous Hero are missing.
Here's a guess at what the expected URLs would be:
Ponyta with Candela Accessory pm77:
https://github.com/PokeMiners/pogo_assets/blob/master/Images/Pokemon%20-%20256x256/Addressable%20Assets/pm77.cSPRING_2023_VALOR.icon.png
Shiny Ponyta with Candela Accessory pm77:
https://github.com/PokeMiners/pogo_assets/blob/master/Images/Pokemon%20-%20256x256/Addressable%20Assets/pm77.cSPRING_2023_VALOR.s.icon.png
Rapidash with Candela Accessory pm78:
https://github.com/PokeMiners/pogo_assets/blob/master/Images/Pokemon%20-%20256x256/Addressable%20Assets/pm78.cSPRING_2023_VALOR.icon.png
Shiny Rapidash with Candela Accessory pm78:
https://github.com/PokeMiners/pogo_assets/blob/master/Images/Pokemon%20-%20256x256/Addressable%20Assets/pm78.cSPRING_2023_VALOR.s.icon.png
specifically, this expected URL:
https://github.com/PokeMiners/pogo_assets/tree/master/Images/Pokemon%20-%20256x256/Addressable%20Assets/pm445.fMEGA.s.icon.png
Can one of you wizards dig it up from Discord and add via PR?
#79 Galarian slowpoke + family
pogo_assets/Images/Pokemon - 256x256/pokemon_icon_079_31_shiny.png
new loading screen is up.
Would it be possible to get index files for each of the folders in Texts
? Preferably as a JSON but I can make whatever work.
quest_special_dialogue_hoopaunbound_0_8
also appears to be missing. [Edit: It was removed for every language.]
Edit: All of portuguese, chinese, german, spanish, turkish, and thai have their 0_7 wrong, and russian + thai have their 2_6 wrong.
Spanish Strings
RESOURCE ID: quest_special_dialogue_hoopaunbound_0_6
TEXT: Venía con una nota, aunque solo he podido descifrar una parte. Esto es todo lo que tengo por ahora.
RESOURCE ID: quest_special_dialogue_hoopaunbound_0_7
TEXT: Ofrece los dulces y el polvo encontrados
Para que Hoopa se vuelva desatado „Süßigkeiten und Staub sollen es sein
und Hoopas entfesselte Form ist dein. “Offri dolcetti e polvere che hai trovato
Cosicché Hoopa sia liberato 달콤한 것과 모래를 주어라. 그러면 해방되리"
RESOURCE ID: quest_special_dialogue_hoopaunbound_0_9
TEXT: La poesía no es mi fuerte, ¡pero diría que tiene una rima agradable!
Thai Strings
RESOURCE ID: quest_special_dialogue_hoopaunbound_0_6
TEXT: แถมยังมีขอความแนบมากับไหดวย ซึ่งฉันถอดรหัส
ไดเพียงบางสวนเทานั้น
RESOURCE ID: quest_special_dialogue_hoopaunbound_0_7
TEXT: Und diese Form besteht,
bis ihr weitere Gaben gebt."
RESOURCE ID: quest_special_dialogue_hoopaunbound_0_9
TEXT: ฉันไมคอยถนัดพวกบทกวีเทาไหร
แตก็ไมเลวใชไหมละ!
Title. Seems to be absent from Addressable Assets folder even though the other Hisuian forms are there.
Can't seem to find the Team GO Rocket models anywhere. Not sure if I'm just missing something or if they're gone?
Hello Marty et al,
I’ve read your update note. I certainly appreciate where you’re coming from. What a pain that Niantic feels the need to change obfuscation so frequently. None of us can grasp why they are so against enthusiastic players trying to make tools to make the game more enjoyable.
To that end, I’ve been contributing to maintaining a shiny checklist tool that links to images in the pokeminer Addressable Asset GitHub database. You’ll recall recently schooling me about the scratch folder etc. (thanks for that).
Reading between the lines of your update note, I’m curious how obfuscated the 256x256 2D images assets are. Are we quickly going to lose out on new 2D assets as your mining tools cease to work?
Thanks again for your great work. It’s been fun following you and the pokeminer team on Twitter (RIP), I mean X, and using the mined assets for a fun shiny checklist tool.
Bart
P.S. if you could slip the 2D 256x256 Snorlax with Nightcap
and Flying Pikachu with Orange Balloons
assets into the main Addressable Assets hierarchy, our tool would be up to date at least for now
Morning, when you have time, can you upload the new image for Mega Ampharos. Thank you
Trying to import models .fbx into blender and rending out animations but most of the models have issues here are some images showing issues is it the way I'm importing / render engine / any help will be appreciated.
https://i.imgur.com/5wiS0XV.png
In the latest APK english txt or json files, it seems like some moves are missing.
https://raw.githubusercontent.com/PokeMiners/pogo_assets/master/Texts/Latest%20APK/English.txt
The final move listed appears to be:
RESOURCE ID: move_name_0394
TEXT: Roar of Time
There's no entry for BLEAKWIND_STORM, SANDSEAR_STORM, WILDBOLT_STORM and SPIRIT_SHACKLE, which are all listed in the gamemaster, having the vIds from 0395 to 0398
Any ideas?
Some resource IDs now have space in it. Is it intentionally?
For example RESOURCE ID: trading _event
or RESOURCE ID: 5289 _title
in Texts\Latest APK\English.txt
Hi! First of all, I would like to thank you for all your hard work. A couple of months ago I was looking at all the stuff inside 3D assets, and I remember I could see all the objects from the shop, as well as Pokécoins. Now I cannot find them, could it please be possible to have them again in the repo?
Thanks again, guys, you're awesome!!
The file Images/Pokemon/pokemon_icon_009_00_05.png
used to be Blastoise (Sunglasses), but now it is just a regular Blastoise.
I wanted to use the pm0554_31 model and noticed that the mouth texture is missing. I've seen only a couple of models that got one (like pm0122_31). Is it possible for you to add those textures?
Apparently, there are tons of broken Hindi and Thai character encodes. Is there a way to fix this as soon as possible? Thanks.
I'm in the process of migrating from using ZeChrales' repo and I'm missing several item images I assumed I would find. For example:
I wonder, were they just renamed for convenience in his repo (pokeball_sprite.png, greatball_sprite.png), or are they slightly different images and missing from yours? The id based names made it trivial to link to quest reward ids whereas with these names I'd have to build a lookup table / symlink them.
There is space in some pokemon's name.
e.q. HO_OH ,MR_MIME, MR_RIME
It will fail to load image from new system always even the picture has exist.
https://github.com/PokeMiners/pogo_assets/raw/master/Images/Pokemon%20-%20256x256/Addressable%20Assets/pm250.icon.png
The main issue is tid_split.splice(0, 3)
doesn't do well for name parsing.
Specific different colors mega energy icons are missing.
Only general red one exists.
It appears that the following assets aren't in master:
Images/Pokemon/pokemon_icon_175_00_12.png
Images/Pokemon/pokemon_icon_175_00_12_shiny.png
Images/Pokemon/pokemon_icon_427_00_12.png
Images/Pokemon/pokemon_icon_427_00_12_shiny.png
However, they do exist in Images/Pokemon - 256x256
looking for help locating 256x256 assets for shiny Detective Pikachu & Raichu and Slowpoke wearing a hat. I don't see them in the pokeminer scratch folder but perhaps I'm missing something?
Just curious if this asset could be mined easily with existing tools
https://pokemongolive.com/post/verdant-wonders-2024?hl=en
New costumed Pokémon will appear during this event:
Cottonee wearing a flower crown
Whimsicott wearing a flower crown
looking for the 256x256 assets
EDIT: the shiny assets...
Images/Pokemon/pokemon_icon_351_11.png
Images/Pokemon/pokemon_icon_351_00.png
Both are just Castform's normal form, 351_00.png seems to just be a lower resolution.
It looks like pokemon_icon_354_51_shiny.png is missing.
Any future plans to find the rest?
Is there any system for Pokemon assets naming?
Can I know for sure is it old style or new one?
Or just trial and error method?
Look in new place - if missed try old place?
This file (https://github.com/PokeMiners/pogo_assets/blob/291a554276085eb473ac0b782315d1bfb2dc555f/Images/Backgrounds/PixelStuff.png) is actually the dotted background of the rocket radar view and should be therefore moved to "Rocket" folder.
Hi,
Sorry I can't find this information anywhere else and was wondering how you are doing it.
You seem to be taking the pokemon assets names (such as: pokemon_icon_019_61.png) and are able to convert it into what it "actually" is (such as: pm19.fALOLA.icon.png)
Is there a mapping somewhere in the game master that is letting you do that, or is this a manual step you have created?
Thanks
Chewett
Hi, when i open pokemon 3d model the eyes never work. i use blender. What you recommend? Thanks
Some new Galar Pokemon images only store in Addressable Assets
.
For example (Zacian):
Images\Pokemon - 256x256\Addressable Assets\pm888.icon.png
Expected:
Images\Pokemon - 256x256\pokemon_icon_888_00.png
(something like that)I'm already read this issue #22, but I still have a question.
The images that format is Images\Pokemon - 256x256\pokemon_icon_xxx_yy.png
will be deprecated soon, right?
Addressable Assets
folder misses many Pokemons for now.
Do you have any suggestion can map all Pokemon for programming?
Thanks :)
it is to my understanding that the game uses 3 "white"(they have detail) textures to make the candies, two of which it colors and the third being a shine that is puts as the top layer, is there a file on here that has the rgb values that the game applies to the two parts mentioned earlier?
im fairly certain that he XL candy uses the same values and unless im wrong, the "mega candy" have their own values, are those here to?
if there isn't, could you make such a file and perhaps add the values for the removed hitmonlee and hitmonchan candies as well?
Assets for the following pokemon are missing under master/image/pokemon/addressable assets
Unown ! (pm201)
Unown ? (pm201)
Scizor Female (pm212)
Gligar Female (pm207)
Relicanth Female (pm369)
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