poi-vrc / dressingtools Goto Github PK
View Code? Open in Web Editor NEWDressing your own avatar is really that easy.
Home Page: https://dressingtools.chocopoi.com/
License: GNU General Public License v3.0
Dressing your own avatar is really that easy.
Home Page: https://dressingtools.chocopoi.com/
License: GNU General Public License v3.0
How do I get DressingTools into the project? I imported the package but it does not show up anywhere for me to use.
Avatars are breaking if their clothes' PhysBone childs are not added a ParentConstraint pointing to their respective avatar bone. This imposes a larger number of ParentConstraints that have to be created, increasing performance cost
this will cause serious errors. should show error
Ash's armeture is literally just called "Ash", I assume that is throwing it off and it can't find the armature
ArmatureRule.cs line 172 should move to 169 and stop processing bone with normal operations. Instead, specialized operations for handling dynamics child bone is needed:
child.name = settings.prefixToBeAdded + child.name + settings.suffixToBeAdded; //line 169
}
if (!ProcessBone(report, settings, level + 1, avatarTrans, child)) //line 172
{
return false;
}
Can you add an option to ignore the errors generated and just have the program try anyway
for example with the "clothes placed inside avatar" error id like to be able to ignore it because in some cases the clothing item is working as intended however there is still an error such as the situation shown below it is all located correctly but the program will not allow me to continue
https://stackoverflow.com/questions/58147043/in-unity-how-to-find-the-type-of-a-missing-script
a recently popular tool from the internet asks creators to "embed scripts" into prefabs. DT will block these types of prefabs from dressing up if that tool is not installed.
Hello! Quick issue, I cannot seem to find the tool after importing?
I looked under Tools and Windows but it's not there! D:
I'm running unity 2019.4.31f1 and was not using dynamic bones as my project does not require them as of the VRCK3 Interactions update!
depends on #38
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