pocakking / bigbasev2 Goto Github PK
View Code? Open in Web Editor NEWA mod menu base for Grand Theft Auto V. Strictly for educational purposes.
A mod menu base for Grand Theft Auto V. Strictly for educational purposes.
If I try to compile with VS 2019, then I get this error:
Unresolved external symbol "_DllMainCRTStartup"
Hello my name is Hendrik,
currently i am using the nano base ๐ and i dont like the base you know!
I have some questions.
How do i use scriptGlobal i tried it but i failed so i want to ask.
In the Nano base you use globalHandle like this:
globalHandle(~~~~~).At(~~~).As<~~~>() = ~~~;
I already looked at it in bigbase v2.
But i still get some errors.
How do i use it in BigBase v2?
How do i create hooks i already tried but i failed!
How do i register and then if i want to use triggerscriptevent how do i do that?
Thanks if you help!
X Light X
Is this base undetected?
Hey, I am looking out for a c++ updated base for some reason neither Premake5 or premake4 will install on my pc so I can't compile it to a dll could you maybe help me out with that or send me a normal visual studio version of the code? I am looking forward for this :)
When I was playing GTA online mode, I mistakenly identified myself as an advertising machine, which made me unable to enter the game of stand users.
Hi! The modmenu is very good!
I need some informations
Hey i'm trying to adapt this menu to FiveM, i tried everything but natives doesnt seem to works so i would like to know if i need to update something ?? As i know the source itself isnt outdated ??
Yeah-- I get this thing is ancient by now. I tried updating the natives to latest.. still nothing.
I'm a bit new to this sorta stuff, I'll admit.
Builds in VS just fine.
I injected using Stand Menu's injector, and BasicInjector.
Seems Stand Menu's injector gets BigBase to run, meaning it can open it's CMD window, but the game crashes.
BasicInjector errors out and nothing happens.
Built on VS2019, Windows 11 22000.258.
Has anyone gotten BigBase properly working on GTA 1.57?
It says we have to put Premake 5.0 in the PATH, but the link is dead.
EDIT: Nevermind, you can find it here: https://premake.github.io/download
I got a log file thats 10gb big if anyone wants it here
Hey mate!
I wanted to ask if you could update BBV2 to GTA 1.66
Severity Code Description Project File Line Suppression State
Error C2712 Cannot use __try in functions that require object unwinding BigBaseV2 C:\Users\User\BigBaseV2\BigBaseV2\src\invoker.cpp 31
MinHook\MinHook.lib cannot be inputted. Fix?
When compiling in VS2019 I get:
Error C2712 Cannot use __try in functions that require object unwinding
On line 31 in invoker.cpp.
(I just removed the try/catch to fix it for now)
I get this error when I build the source: Cannot use __try in functions that require object unwinding
I just downloaded and built the menu and I injected it to GTA and it gave me the console and when it said "[20:07:04] [Info] Enabled hook 'Script hook'." it just straight up crashed my game.
Is there addresses that I need to update or something?
Dumping registers:
RAX: 0x0
RCX: 0x0
RDX: 0x0
RBX: 0x1E8B7ECD6A0
RSI: 0xBAF841F718
RDI: 0xBAF841F5F8
RSP: 0xBAF841F4A8
RBP: 0xBAF841F850
R8: 0x7EFEFEFEFEFEFEFF
R9: 0xBAF841F570
R10: 0xBAF841F1C6
R11: 0x8101010101010100
R12: 0x1E8B7DB3C00
R13: 0x0
R14: 0x1E8B7DEE470
R15: 0x0
stack dump [0] C:\Windows\System32\ucrtbase.dll+0x25F31 strlen
stack dump [1] C:\Users\Desktop\bigbasev2-fix\vendor\ImGui\imgui_draw.cpp L: 2194 ImFontAtlas::AddFontFromMemoryCompressedBase85TTF
stack dump [2] C:\Users\Desktop\bigbasev2-fix\vendor\ImGui\imgui_draw.cpp L: 2141 ImFontAtlas::AddFontDefault
stack dump [3] C:\Users\Desktop\bigbasev2-fix\BigBaseV2\src\renderer.cpp L: 57 big::renderer::renderer
stack dump [4] C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133\include\memory L: 3382 std::make_uniquebig::renderer,0
stack dump [5] C:\Users\Desktop\bigbasev2-fix\BigBaseV2\src\main.cpp L: 39 <lambda_f125604905a8d5ce564e5cc2965029b1>::operator()
stack dump [6] C:\Users\Desktop\bigbasev2-fix\BigBaseV2\src\main.cpp L: 94 <lambda_f125604905a8d5ce564e5cc2965029b1>::<lambda_invoker_cdecl>
stack dump [7] C:\Windows\System32\KERNEL32.DLL+0x17034 BaseThreadInitThunk
stack dump [8] C:\Windows\SYSTEM32\ntdll.dll+0x52651 RtlUserThreadStart
Exiting after fatal event (FATAL_EXCEPTION). Fatal type: EXCEPTION_ACCESS_VIOLATION
Log content flushed successfully to sink
None of them work, is it because it's outdated or something? I have done exactly as said, compiled in release mode (x64, obviously) along with doing premake5 with vs2019, built the libs and the dll multiple times. It injects, but nothing works or does anything. I looked at the code and noticed all controls should be disabled while the GUI is open, when I open it, it just pops up and I can still do everything normal in the game. (Doesn't disable controls, like it should, according to the code.)
might sound dumb but please help me with that i set up almost everything and i cant open the menu
I know I already complained about myself being useless and not being able to fix the dependencies myself, but I literally can't find the libraries needed. @Pocakking please update the source. I will give you $0.90 ;).
LNK1104 impossible d'ouvrir le fichier 'C:\Users\s7qua\OneDrive\Bureau\BigBaseV2-master\bin\lib\Debug\fmtlib.lib' BigBaseV2 C:\Users\s7qua\OneDrive\Bureau\BigBaseV2-master\BigBaseV2\LINK 1
I just figured that after hooking the script thread and iterating through all enabled scripts, the function "SwitchToFiber" after checking for main_fiber makes the game crash.
Am I missing something?
Checked on Debug & Release x64.
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