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noitommocaplivelinkplugin's Issues

UNeuronLiveLinkBPLibrary::GetNeuronFrameInUE4 Can you explain this Api?

I through UNeuronLiveLinkBPLibrary: : GetNeuronFrameInUE4 (const FName & AvatarName, bool & WithDisplacement, TArray < FName > & BoneNames,TArray& Locations,TArray& Rotations) interface to store real-time capture data, and then through the custom method to read the stored data, directly set the data to the corresponding Bone. But the effect of driving is not ideal .Can't the values from this API be applied directly to Bone?

DriveMode:

FCompactPoseBoneIndex CPIndex = Container.MakeCompactPoseIndex(FMeshPoseBoneIndex(MeshBoneIndex));
FTransform CSTransformFromSource = OutPutCsPose.GetComponentSpaceTransform(CPIndex);//
FTransform comptransform = Output.AnimInstanceProxy->GetComponentTransform();
FAnimationRuntime::ConvertCSTransformToBoneSpace(comptransform, OutPutCsPose, CSTransformFromSource, CPIndex, EBoneControlSpace::BCS_BoneSpace);

					//Get the corresponding rotation of Bone in the stored data and set
					CSTransformFromSource.SetRotation(NeuronBonesComponentSpaceRotation[i]);

					FAnimationRuntime::ConvertBoneSpaceTransformToCS(comptransform, OutPutCsPose, CSTransformFromSource, CPIndex, EBoneControlSpace::BCS_BoneSpace);
					if (CPIndex != INDEX_NONE)
					{
						OutPutCsPose.SetComponentSpaceTransform(CPIndex, CSTransformFromSource);
						FCSPose<FCompactPose>::ConvertComponentPosesToLocalPoses(OutPutCsPose, Output.Pose);
					}

5.1

使用5.1 的 版本 驱动 metahuman 按照 Bilibili 上的教程,双手,和 双肩有问题。
a239aa7305fbe4f3bbaade40c6e233c
954cb2126631b339ee47fa4cc518bba

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