Comments (2)
Just three years late with this reply but:
I had the same problem with animejs in a different context. I find it helpful to abstract my animation methods to a helper class and then stub them out.
In a before or beforeEach:
sinon.stub(AnimationHelper.prototype, 'someAnimationMethod');
And in the corresponding after or afterEach:
AnimationHelper.prototype.someAnimationMethod.restore();
And you can do all the sinon spying and faking you want.
(I'm not currently working with React though so I couldn't say how helpful this approach would be there)
from react-anime.
Since React Anime is a DOM based library, it might not work with test suites. There's some tricks to get around that that I'll try to implement though.
In the meantime for the test case at least, try not to use React Anime in it.
from react-anime.
Related Issues (20)
- No documentation for strokeDashoffset HOT 1
- Anime not working with components HOT 2
- Cannot support animejs3.x HOT 2
- no exported member 'Motion'.ts
- react-motion > react-anime HOT 1
- Mapping array inside <Anime /> on state update won't render HOT 2
- Simple translateY will not work for the life of me. HOT 1
- Cannot get basic animation working? HOT 1
- if you use Date.now() or combine anything with Date.now() at key={} attribute. HOT 1
- Breaks immediately with Next.Js HOT 1
- Controls Documentation HOT 3
- Animation is run on every rerender HOT 7
- SVG line drawing issue HOT 2
- Can't do anything with SVG. Errors with `Cannot add property delay, object is not extensible` HOT 1
- Allow user to choose component to render for Anime wrapper? HOT 2
- Removing forced delay in <Anime scale={ delay: number }></Anime>
- Cannot install react-anime HOT 2
- Cannot import react-anime HOT 4
- "Failed to parse source map from" error HOT 1
- No types in dist HOT 1
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from react-anime.