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This project forked from kephale/physics-abstraction-layer
License: Other
Project Hosted on: pal.sourceforge.net Directory structure: framework/ - contains various base functinality, such as the pluggable factory and memory manager (stripped down) pal/ - contains the abstract PAL headers pal_i/ - contains various PAL implementations sdlgl/ - contains files for basic visualization extras/ - contains extra utilities, such as the code for the configuration tool The configuration utility will automatically create: bin/ - contains the binaries lib/ - contains the libraries Each will have a sub directory for your compiler and for "release" and "debug" builds, if you set the BUILD_OUTPUT_DIR_RELEASE_DEBUG CMake option to ON. ---------------------------------------------------------------------------------------------------------- Building on Mac OS X ---------------------------------------------------------------------------------------------------------- After you run Cmake, There are some changes which need to be manually performed before it will compile on Mac OS X. Arch: i386 User Header Search Paths: /lib/PAL/pal /lib/pal /lib/irrlicht-1.6/include/ Libraries (add new group, then add): libIrrlicht.a Frameworks (add new group, then add): SDL.framework OpenGL.framework Carbon.framework Cocoa.framework CoreFoundation.framework IOKit.framework Targets that need SDLMain.h and SDLMain.m located in MacOSX subfolders: palDemo test_drop palBenchmark: 1) Add > New Build Phase > New Link Binary with Libraries Build Phase 2) Then drag the Frameworks that it needs to the build phase: - CoreFoundation.framework - Carbon.framework - Cocoa.framework - OpenGL.framework - libIrrlicht.a - IOKit.framework palDemo, test_drop: 1) Right click > Add Existing Files > palBenchmark/MacOSX (because we need the SDLMain) 2) Drag SDLMain.h and SDLMain.h to the "Compile Sources" build stage. ----------------------------------------------------------------------------------------------------------
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