Blueshift is a cross-platform 3D game engine. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development.
Blueshift editor binaries are downloadable here.
You can build Blueshift Engine but Blueshift Editor is not open source yet.
Please note: Building from source code is intended for users who want to use/test new features or customize the C++ source code. For most users, we recommend the binary releases.
-
Clone the repository
git clone --recursive --progress https://github.com/PolygonTek/BlueshiftEngine.git
-
Run
Scripts\Copy-EngineData.bat
to copy essential data to the engine folder. -
Run
Scripts\Build-Win64.bat
to build engine from the sources.
- Xcode
- CMake
-
Clone the repository
git clone --recursive --progress https://github.com/PolygonTek/BlueshiftEngine.git
-
Run
Scripts/Copy-EngineData.command
to copy essential data to the engine folder. -
Run
Scripts/Build-macOS.command
to build engine for macOS from the sources. -
Run
Scripts/Build-iOS.command
to build engine for iOS from the sources.
The Blueshift game engine source code is released under the Apache 2.0 license. Please see LICENSE.md for complete licensing information.
Contributions are always welcome, either reporting issues/bugs or forking the repository and then issuing pull requests when you have completed some additional coding that you feel will be beneficial to the main project. If you are interested in contributing in a more dedicated capacity, then please contact me.