Issue repository for Silicon Zeroes. (Contains no actual code.)
pleasingfungus / silicon-zeroes Goto Github PK
View Code? Open in Web Editor NEWIssue repository for Silicon Zeroes. (Contains no actual code.)
Issue repository for Silicon Zeroes. (Contains no actual code.)
Some combination of toggling fullscreen & changing the resolution in Windows 10 (VM) caused a crash.
Possibly selection outlines & highlights need to be torched/recached whenever the module cache is?
Possibly for reasons related to mysterious Jump-Point Search voodoo, moving modules that are far away from wires can still cause those wires to shift between two similar-length paths.
Not sure whether it's the lock screen or sleeping, or whether it also happens on Windows 7.
When picking up groups of modules (possibly also single modules), they sometimes flicker violently upward for a single frame.
After switching from fullscreen to windowed (or vice versa), the next mouse click event seems to go missing.
Numbers are fine. Others modules keep their color when overlapping.
Whether it is by clicking the button in the Right-click UI, the one in the toolbar at the bottom or hitting "c".
No crash report, only "Process has stopped working"
Nothing new in error.txt.
Trying to wire from one input to another, the destination input was colored red (invalid), but was still connected when the mouse released. (Both inputs were on latches; the source was a Number.)
Inconsistently, modules will fail to "push down" modules below them when edited to become larger, and will instead overlap lower modules. This may have something to do with the order in which modules were placed on the level.
I'm not sure I was clear : it actually did copy the game canvas in the clipboard, from when you added the screenshot button, until the last version.
Now, it copies the windows behind the game instead of the game.I guess windows get the PrintScreen KeyDown event too, and handled it by copying the game. Now, for a reason I don't know, it copies another windows, as if it had the focus instead of the game.
https://msdn.microsoft.com/en-us/library/system.windows.forms.clipboard.setimage(v=vs.110).aspx
http://www.alecjacobson.com/weblog/?p=3816
Many times after testing a modification, I'd like to cancel it, so as soon as the test is finished, I hit Z, but that does not work. I'm forced to pick my mouse and click on the button.
Although there is no instructions to decode, OpSel is addable/pastable in "Shift one".
I'm a moron. Sorry.
Haven't seen this in a while, but never actually fixed it.
Sometimes this creates a cool 'rewinding' effect - it would be nice to make that happen consistently.
When the player has zoomed out, the minimap doesn't correctly reflect what's on-screen, either in terms of the visible rectangle or in the sizes & proportions of modules.
When clicking on wires that have control points (especially diagonal segments), an assertion sometimes fails in WiringState::trimWire().
Not really an issue, but when I click Test, the values in the modules briefly change (during the fade to black). When the test begins (after the fade), they are back to "normal".
Seem to be the last values of the last test set that stick in after the actual test by the algorithm.
I have noticed this in Spares, but I guess it's in every levels.
Not sure if this is an OS X/Windows issue or something else, but it completely breaks time pars regardless.
The mouse cursor changes, modules highlight, etc, when the mouse is not actually inside the game window. This seems to be based on the last mouse location before it left the window.
Was never able to reproduce this.
Stashed as direct_connect_on_edit . Related to #21 .
Failure to create color cursor sometimes occurs on launch; seems inconsistent even on the same system. (Haven't reproduced it myself.)
In "Dragging", I made the second connection, and then immediatly grabbed a module and dragged it, and the screen didn't appear.
When ‘writing’ an already-existing value, writers’ light turns on, but mem sidebar’s doesn’t. Should be consistent, one way or another!
(Instead of passing currentmem to memsidebar, pass sim?)
Can be moused even when over the bottom-right 'hollow' section, where the test # UI lives.
A wire was somehow stuck inside an adder, rather than pathing around.
Dragging from Writer input to writer control, when input was already wired to a Latch output, set the control to ‘-’.
Only ever saw this one once.
Only ever saw this once.
No crash report, nothing new in error.txt.
It does either if I add this by the new Right-click UI, or by the palette menu.
It does not crash if I don't include the I-Dec in the selection.
No crash report, only "Processus stopped working".
The selection included a counter (Latch, Adder and Number 1) and a I-Dec, all connected.
Error.txt :
1376044: CreateTexture(D3DPOOL_DEFAULT): INVALIDCALL
58551401: CreateTexture(D3DPOOL_DEFAULT): INVALIDCALL
525: CreateIconIndirect(): Paramètre incorrect.
178: CreateIconIndirect(): Paramètre incorrect.
175: CreateIconIndirect(): Paramètre incorrect.
186: CreateIconIndirect(): Paramètre incorrect.
169: CreateIconIndirect(): Paramètre incorrect.
but I suspect this to be from previous crashes (Cursor crash at start), so it seems there's nothing here for this issue.
Edit : error.txt confirmed to not change after other same crashes.
On Windows, clicking the fullscreen -> windowed toggle doesn’t immediately change the game window size.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.