Comments (7)
Also...
I am using Unity 2020.1 and it is a fresh project with only the EOS package and the sample scenes installed.
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In the Epic dev portal, make sure your client policy allows actions:
Are you running this in the Unity Editor? And are you able to debug?
It looks like you may be getting a null ref when trying to EOSPlayerDataStorageManager.QueryFileList(). I'm wondering if there is a valid user.
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I believe this might be caused when the Encryption key isn't configured for the plugin. This can be configured via Tools -> EpicOnlineServicesConfigEditor
.
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Where does this encryption key come from? I can't see it anywhere in the dashboard.
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The encryption key is something you have to decide on and create yourself. Note that Epic does not store the encryption key in the cloud, so it is something you have to store and manage yourself.
For PlayerDataStorage:
https://dev.epicgames.com/docs/services/en-US/GameServices/PlayerDataStorage/index.html#datacachingandencryption
Player Data Storage files are always stored with encryption, using the key you provide during EOS Platform initialization. The encryption key itself is not stored on the cloud, preventing both Epic Games and malicious third parties from using the key to access clients' data. Encryption keys are automatically modified for each user, so different users cannot decrypt each other's data.
For TitleDataStorage:
https://dev.epicgames.com/docs/services/en-US/GameServices/TitleStorage/index.html#datacachingandencryption
Title Storage files are always stored with encryption, using the key you provide during EOS Platform initialization. The encryption key itself is not stored on the cloud, preventing both Epic Games and malicious third parties from using the key to access data. Encryption key is identical for all the users of a product.
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Let us know if you have more questions.
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Thanks, sorry for the delay.
Adding a hex string (32 characters) works!
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Related Issues (20)
- Netcode for GameObjects - Kicking a client as a host also kicks the host. (only with EOSTransport) HOT 6
- Using EOS Voice as an Audio Source (LocalRTCOptions) on Create/Join Lobbies HOT 4
- Manual Achievements not working for me - First time using Epic games plugin for Unity HOT 5
- Interrupting joining process causes the host to crash. HOT 8
- Having issues with member inconsistency and lobby backend attributes missing from client. HOT 2
- Member count not updating on host HOT 5
- Win32 Exception HOT 3
- Editor hangs when playing more than one time HOT 5
- NULL EOS Platform returned by native code: issue probably occurred in GFX Plugin! HOT 6
- Error from adding package via Git URL HOT 2
- Reauthorization via steam session ticket HOT 4
- First launch per steam account fails to connect to EOS service (always). HOT 4
- Keychain access request on Mac HOT 4
- Error after importing EOS tarball in Unity on MAC. HOT 2
- UnreliableUnordered reliability is resending packets when more than one client is connected to you HOT 4
- "eac_launcher" app not opening HOT 7
- How do I invite players to EOS lobby set as InviteOnly via Steam invite? HOT 2
- Issue with easy anti cheat exe bypass HOT 3
- Samples, steam account linking, loginCallbackInfo.LocalUserId is null HOT 3
- Possible typos in SteamManager edge case? HOT 1
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