Comments (5)
Also...
I am using Unity 2020.1 and it is a fresh project with only the EOS package and the sample scenes installed.
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I believe that's caused by git-lfs not being in the path or not being installed in the machine. I'm basing this on the line:
git-lfs: command not found
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The following guide shows the git dependencies for Unity:
https://docs.unity3d.com/Manual/upm-git.html
Here is the section on Git LFS and Unity:
https://docs.unity3d.com/Manual/upm-git.html#git-lfs
As a workaround, you can also install the package as a tarball:
https://github.com/PlayEveryWare/eos_plugin_for_unity#installing-from-a-tarball
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Let us know if you have more questions.
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Sorry for the delay in replying.
Yes, the issue was that LFS wasnt installed (had to dual-boot my mac as the package doesnt work on mac atm).
However, the first GIT URL still doesnt work.
The second one is fine.
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Related Issues (20)
- Member count not updating on host HOT 5
- Win32 Exception HOT 3
- Editor hangs when playing more than one time HOT 5
- NULL EOS Platform returned by native code: issue probably occurred in GFX Plugin! HOT 6
- Error from adding package via Git URL HOT 2
- Reauthorization via steam session ticket HOT 4
- First launch per steam account fails to connect to EOS service (always). HOT 4
- Keychain access request on Mac HOT 4
- Error after importing EOS tarball in Unity on MAC. HOT 2
- UnreliableUnordered reliability is resending packets when more than one client is connected to you HOT 4
- "eac_launcher" app not opening HOT 7
- How do I invite players to EOS lobby set as InviteOnly via Steam invite? HOT 2
- Issue with easy anti cheat exe bypass HOT 3
- Samples, steam account linking, loginCallbackInfo.LocalUserId is null HOT 3
- Possible typos in SteamManager edge case? HOT 1
- Steam login fails first time due to timing issue HOT 3
- Unknown file type in EOSSDK.framework on iOS at link time. HOT 3
- Android Won't Initialize EOSMANAGER HOT 9
- local player unable to see remote players' display names HOT 10
- Compile error on 3.1.0 HOT 2
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