Comments (1)
Fixed in #807
from engine.
Related Issues (20)
- Automate deployment
- package.json globals HOT 7
- WebXR Light Estimation - Reflection Cube Map
- Polyfills should be a build step only HOT 7
- Some debug draw methods are hidden HOT 1
- Optimize shader generation / processing / compilation
- Investigate running engine examples in WebGPU mode using Safari HOT 1
- Bayer matrix HOT 2
- Stopped working with SvelteKit / Vite SSR HOT 5
- Material clone/copy does not preserve custom shader parameters
- Mouse events during frame update HOT 1
- Exception noted when using bloom renderpass HOT 7
- Implement support for WebXR Space Warp
- Implement KHR_materials_dispersion glTF extension support
- `app.xr.input` `add` event does not fire in `pc.XRTYPE_AR` (`immersive-ar`) mode HOT 2
- Implement KHR_materials_anisotropy glTF extension support
- pc.app is null in ESM build HOT 4
- 1.69.0 context loss crash
- Draco throws HOT 1
- Invalid Anim curves counting
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from engine.