Transform your ATmega32u4 based Arduino boards into Nintendo Switch-compatible gamepads! This library enables the Arduino Leonardo, Micro, or compatible clones to be recognized as HID game controllers with customizable inputs. Featuring support for up to 16 buttons, a hat switch, and dual analog sticks with 8-bit precision
Hello,
I'm trying to make a controller using this library with an Arduino Leonardo and it's going well I managed to connect it to the switch and press buttons and all but when I looked at the button list I noticed that the x button is missing from there.
I tried a few things but I'm new to coding and electronics so I don't really know what to do now so I would really appreciate it if you could help me with that.
thanks :)
I used both methods to try and add the boards, but I see nether within the Boards Manager. Any ideas/more information you may need to get me some help on this.
So I am currently using your library (great work btw) for building a taiko no tatsujin controller using a real drum. For this I read out different analog inputs from piezo sensors in a loop, smooth the values and then apply some thresholding.
If I use the sketch without the joycon library it works fine, but as soon as comment in the joystick commands and send button presses it reacts completely different to the input.
Is there an update loop or something else that could impact my readings (since I do the smoothing, blocking for longer periods of time will also impact them)?
Hi ! First , i love this library <3 , been experimenting a lot with this library the past month( even develop a small example to make a Gamecube controller to Switch adapter). Is there a way to make the Arduino pro micro be also used as a PC/NS gamepad at the same time ?
It doesn't seem to be a way to make a PC recognized the arduino as a working gamepad it his current state