plasmoapp / jigsaw-bot Goto Github PK
View Code? Open in Web Editor NEWTurn any image into a Jigsaw Puzzle and solve it together with friends without leaving Telegram
Home Page: https://t.me/jigsawpuzzlebot
License: MIT License
Turn any image into a Jigsaw Puzzle and solve it together with friends without leaving Telegram
Home Page: https://t.me/jigsawpuzzlebot
License: MIT License
Implementing a chat will allow users to chat without closing the game. It's already implemented on the backend but I didn't make the UI for the chat. Bonus points if we can make it so that you can see profile pictures in game
/start looks boring. Attaching a picture or a gif is a common practice to make it more interesting
Right now a user can join the game multiple times from a single account. We need to keep connected users somewhere (Redis or in memory) and:
This should not require any changes to the Frontend or logic of the generator. We only need to:
Would be cool if we could show a number of connected users. Will make the game feel more alive
I've implemented drag and drop using built in Godot feature because of the time constraints. It has its limitations. For example – the fact that you will leave a ghost of the tile after you start dragging it. Implementing drag and drop from scratch should allow us to improve it a lot
When you drop a tile and you already have tiles on the bottom and on the right – the new tile will render behind them. Which will make it hard to get this tile out of there if you placed it in the wrong spot
We can fix this by changing the Z-index of the tiles that are placed in the wrong sport. However Godot 3.5 simply doesn't have Z-index property so the fix to this problem is not trivial. It's a thing in Godot 4 though.
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