Giter Club home page Giter Club logo

android-sdk-plugin's Introduction

Android SDK Plugin for SBT

Current version is 1.2.10

Description

This is an easy-to-use plugin for existing and newly created android projects. It is tested and developed against 0.12.x and 0.13.x.

The plugin supports normal android projects and projects that reference library projects. 3rd party libraries can be included by placing them in libs as in regular projects, or they can be added by using sbt's libraryDependencies feature.

Features not support from the regular android build yet are compiling NDK code. Although, NDK libraries will be picked up from libs as in typical ant builds (or src/main/jni if you're using the new Gradle layout).

New features in 1.3.x (work in progress)

  • Updated to com.android.tools.build 0.8.x
    • Now requires android build-tools 19.0.0 or newer
  • android:dex task now returns a folder for the output dex not a classes.dex file.

New features in 1.2.x (last version: 1.2.10)

  • Add setting android:debug-includes-tests (default = true) to automatically include instrumented test cases in the debug APK instead of using a separate test APK. This feature improves IntelliJ testing integration.
    • As a result of this new feature, if there are any libraryDependencies in test that must be honored, the setting must be disabled, and a separate test APK must be created. An alternative is to include the test dependencies in the normal compile. Proguard will automatically strip these out in release builds if they are unused.

    • This setting may be ignored, or set to false if one does not have tests or does not want to include the test cases in the debug package.

    • If the setting is disabled, test cases will be generated into a test APK when running android:test

    • When generating release builds, it is important to clean, otherwise test artifacts may be left over and present in the released apk.

    • When using included tests, it is necessary to add the following proguard options, or else proguard will mistakenly remove test cases from the output:

      proguardOptions in Android ++= Seq(
        "-keep public class * extends junit.framework.TestCase",
        "-keepclassmembers class * extends junit.framework.TestCase { *; }"
      )
      
  • Add ability to disable manifest merging if upstream libraries have bad manifest settings, set mergeManifests in Android := false, default is true
    • Disabling manifest merging will remove automatic import of Activities, Services, BroadcastReceivers, etc. from the library's manifest into the main application manifest
  • Increase test timeout to 3 minutes, from 5 seconds, configurable by using the instrumentTestTimeout setting key, in milliseconds
  • Add apkbuildExcludes setting to skip/ignore duplicate files, an error like this:
    [info] com.android.builder.packaging.DuplicateFileException: Duplicate files copied in APK META-INF/LICENSE.txt
    [info]  File 1: /path1/some.jar
    [info]  File 2: /path2/some.jar
    
    Can be rectified by setting apkbuildExcludes in Android += "META-INF/LICENSE.txt"

New features in 1.1.x (last version: 1.1.2)

  • Automatically load declared library projects from project.properties, build.scala is no longer necessary to configure the library projects, unless other advanced features are necessary (this means that any android project that only uses library projects does not need to use multi-project configurations).
    • For those not using project.properties an alternative is to add android.Dependencies.AutoLibraryProject(path)s to local-projects

      import android.Keys._
      import android.Dependencies.AutoLibraryProject
      
      localProjects in Android <+= (baseDirectory) {
        b => AutoLibraryProject(b / ".." / "my-library-project")
      }
      
  • version-code and version-name are defaulted to no-ops (no overrides)
    • They can be set programmatically using an sbt Command
  • instrumented tests now go into src/instrumentTest in gradle-layout projects
    • a test AndroidManifest.xml will be automatically generated if not present

New features in 1.0.x (last version: 1.0.8)

  • Customizable proguard caching!
  • Proguard cache rules are defined using the proguardCache in Android setting, the rules are of type android.Keys.ProguardCache and can be defined like so:
    • The default cache rule is defined as ProguardCache("scala") % "org.scala-lang", this caches all scala core libraries automatically.
    • proguardCache in Android += ProguardCache("play") % "play" %% "play-json" will match all packages and classes contained in play.** from the module defined by the organization name play and module name play-json. %% specifies that the module name should be cross-versioned for detecting a match. % can be used to select the plain module name without scala cross-versioning. If a module name is not specified, all libraries in the selected organization will be cached with the package names passed to ProguardCache()
    • ... <+= baseDirectory (b => ProguardCache("android.support.v4") << (b / "libs / "android-support-v4.jar))" will cache android.support.v4.** from the local jar libs/android-support-v4.jar
    • All packages within a jar to be cached MUST be declared in the rule or else many NoClassDefFound errors will ensue!
    • Multiple packages may be specified in a cache rule: ProguardCache("package1", "package2", "package3") ...
    • All ProguardCache rules must be associated with a module-org+name or a local jar file.
    • Defining many cache rules will result in a higher cache-miss rate, but will dramatically speed up builds on cache-hits; choose libraries and caching rules carefully to balance the the cache-hit ratio. Large, multi-megabyte libraries should always be cached to avoid hitting the dex-file method-limit.
    • Transitive dependencies are not cached automatically, those rules need to be defined explicitly.
  • Fixes NoSuchMethodError sometimes occuring when re-building after a proguard cache-miss (clear dex file on the first cache-hit build after proguarding; caused by dex incremental builds)

New features in 0.9.x (last version: 0.9.3)

  • If sbt-idea is used, 1.6.0 and newer is required (alternatively, can use my fork at addSbtPlugin("com.hanhuy.sbt" % "sbt-idea" % "1.6.0"))
  • Instrumented (on-device) testing
    • Test cases may only use a subset of scala used by the main application, referencing anything above and beyond that used by the main application will cause NoClassDefFoundError because tests are not proguarded. Java may be used without restriction. Embedding other languages remains a possibility.
  • Re-enable incremental resource merging
  • Dramatically improve scala-based project build times; proguard-caching is performed automatically on debug builds
  • Better default proguard configuration for scala projects (no need to specify explicit rules unless there's something you absolutely need)
  • Add a better method of specifying local-projects besides only in project.properties, or overriding library-projects in a convoluted manner. use localProjects in Android += android.Dependencies.LibraryProject(lib_project.base) settings to add library projects without declaring them in project.properties or otherwise
  • Add local-aars setting to allow the use of AARs without a repo.
  • Add android.ArbitraryProject load any project you want from a git repo, see this example for details.

New features in 0.8.x (last version: 0.8.2)

  • NOTICE: sbt-0.11 is no longer supported with this release
  • Library projects can now declare activities and services and other goodies within their own manifests. They will be merged into the main project manifest at build time. (AndroidBuilder.processManifest)
  • packageName can now be overridden to generate an APK with a package name very useful for testing release vs. debug builds (change the packageName for a debug build and keep both applications installed side-by-side)
  • versionCode, versionName, targetSdkVersion and minSdkVersion can now be munged into manifest automatically by configuring the corresponding settings
  • Android SDK logs are now visible within sbt's logger, last android:builder to see log output generated by AndroidBuilder
  • Incremental resources merging! Saves time merging when you have multiple projects with many resources.
  • Many delta build issues fixed.

New features in 0.7.x (last version: 0.7.8)

  • Projects can now follow an ant-style or gradle-style layout. The location of AndroidManifest.xml will auto-select which layout to use, if it is at the top-level, ant-style will be selected and under src/main will choose gradle-style. (more testing needs to be performed against the gradle-style layouts)
    • Gradle-style project layouts need to be created by other means, either using the gradle plugin, IDEA, maven, sbt-android or by hand.
    • When using Gradle-style project layouts without properties files platformTarget in Android should be set manually to the string name of the platform as listed in android list targets. Any settings normally loaded from a .properties file should also be configured in the build settings as necessary.
  • Consuming apklib and aar artifacts from maven or ivy
  • Producing and publishing apklib and aar artifacts to maven or ivy
  • Switch to using com.android.build.AndroidBuilder for many operations to maintain parity with Google's own android build process. Like that used in the new Gradle build
  • All plugin classes have been moved into the android package namespace.
  • Simplify configuration with the new androidBuild, androidBuildAar, androidBuildApklib, buildApklib, and buildAar shortcuts located in android.Plugin

Description

This is an easy-to-use plugin for existing and newly created android projects. It is tested and developed against 0.12.4; while building against 0.13 is also in progress.

The plugin supports normal android projects and projects that reference library projects. 3rd party libraries can be included by placing them in libs as in regular projects, or they can be added by using sbt's libraryDependencies feature.

Features not support from the regular android build yet are compiling NDK code. Although, NDK libraries will be picked up from libs as in typical ant builds (or src/main/jni if you're using the new Gradle layout).

Example projects

  • A variety of my own projects can be found on github that use this plugin
  • In addition to this, a growing collection of tests can be found under sbt-test/android-sdk-plugin/. Over time, this will grow to be a larger set of examples of how to use the plugin in various configurations.
  • Tests can be run via sbt scripted and require ANDROID_HOME to be set in addition to having platform android-17 installed.
  • All tests have auto-generated build.properties and auto_plugins.sbt files that set the current version of sbt and the android-sdk-plugin to use for testing.

Usage

  1. Install sbt (from http://www.scala-sbt.org or use your local packaging system like macports, brew, etc.) -- make sure the Android SDK is fully updated (minimum build-tools 17.0.0 and up)

  2. Create a new android project using android create project or Eclipse

    • Instead of creating a new project, one can also do android update project to make sure everything is properly setup in an existing project.
    • Alternatively, create a project by hand, or with Android Studio for the new project layout style.
    • Instead of keeping local.properties up-to-date, you may set the environment variable ANDROID_HOME pointing to the path where the Android SDK is unpacked. This will bypass the requirement of having to run android update project on existing projects.
  3. Create a directory named project within your project and add the file project/plugins.sbt, in it, add the following line:

    addSbtPlugin("com.hanhuy.sbt" % "android-sdk-plugin" % "1.2.10")
    
  4. Create project/build.properties and add the following line:

    sbt.version=0.12.4 # newer versions may be used instead
    
  5. Create a file named build.sbt in the root of your project and add the following lines with a blank line between each:

    • android.Plugin.androidBuild
    • name := YOUR-PROJECT-NAME (optional, but you'll get a stupid default if you don't set it)
    • If you are not using an ant-based project, you will need to specify the android build target, you do this with platformTarget in Android := "android-N"
    • An example of what build.sbt should look like can be found at https://gist.github.com/pfn/5872691
  6. Now you will be able to run SBT, some available commands in sbt are:

    • compile
      • Compiles all the sources in the project, java and scala
      • Compile output is automatically processed through proguard if there are any Scala sources, otherwise; it can be enabled manually.
    • android:package-release
      • Builds a release APK and signs it with a release key if configured
    • android:package-debug
      • Builds a debug APK and signs it using the debug key
    • android:package
      • Builds an APK for the project of the last type selected, by default debug
    • Any task can be repeated continuously whenever any source code changes by prefixing the command with a ~. ~ android:package-debug will continuously build a debug build any time one of the project's source files is modified.
  7. If you want android-sdk-plugin to automatically sign release packages add the following lines to local.properties (or any file.properties of your choice that you will not check in to source control):

    • key.alias: YOUR-KEY-ALIAS
    • key.store: /path/to/your/.keystore
    • key.store.password: YOUR-KEY-PASSWORD
    • key.store.type: pkcs12 (optional, defaults to jks)

Advanced Usage

  • IDE integration

    • The primary IDE recommendation is IntelliJ, not Android Studio nor Eclipse.
    • To generate project files for loading into IntelliJ, use the sbt-idea plugin by adding addSbtPlugin("com.hanhuy.sbt" % "sbt-idea" % "1.6.0") to your project/plugins.sbt and running the command sbt gen-idea (NOTE: temporarily use my sbt-idea fork until my pull request is merged).
    • When loading a project into IntelliJ, it is recommended that the SBT and Scala plugins are installed; the SBT plugin allows replacing the default Make builder with sbt, enabling seamless builds from the IDE.
    • The best practice is to set the IDE's run task to invoke sbt android:package instead of Make; this is found under the Run Configurations
    • The Scala plugin is still useful for non-Scala projects in order to edit sbt build files from inside the IDE.
  • Consuming apklib and aar artifacts from other projects

    • import android.Dependencies.{apklib,aar} to use apklib() and aar()
    • libraryDependencies += apklib("groupId" % "artifactId" % "version", "optionalArtifactFilename")
      • Basically, wrap the typical dependency specification with either apklib() or aar() to consume the library
      • For library projects in a multi-project build that transitively include either aar or apklibs, you will need to add a dependency statement into your main-project's settings:
      • collectResources in Android <<= collectResources in Android dependsOn (compile in Compile in otherLibraryProject)
      • Alternatively, the androidBuild() overload may be used to specify all dependency library-projects which should relieve this problem.
  • Using the google gms play-services aar:

    libraryDependencies +=
      "com.google.android.gms" % "play-services" % "3.1.36"
    
  • Generating apklib and/or aar artifacts

    • To specify that your project will generate and publish either an aar or apklib artifact simply change the android.Plugin.androidBuild line to one of the variants that will build the desired output type.
      • For apklib use android.Plugin.androidBuildApklib
      • For aar use android.Plugin.androidBuildAar
    • Alternatively, use android.Plugin.buildAar and/or android.Plugin.buildApklib in addition to any of the variants above
      • In build.sbt, add android.Plugin.buildAar and/or android.Plugin.buildApklib on a new line.
      • It could also be specified, for example, like so: android.Plugin.androidBuild ++ android.Plugin.buildAar
  • Multi-project builds

    • All sub-projects in a multi-project build must specify exportJars := true
    • Several documented examples can be found at the following links, they cover a variety of situations, from multiple java projects, to mixed java and android projects and fully scala projects.
    • See Working with Android library projects in the Wiki for detailed instructions on configuring Android library projects
    • When using multi-project builds in Scala, where library projects have scala code, but the main project(s) do(es) not, you will need to specify that proguard must run. To do this, the following must be set for each main project: proguardScala in Android := true
  • Configuring android-sdk-plugin by editing build.sbt

    • import android.Keys._ at the top to make sure you can use the plugin's configuration options
    • Add configuration options according to the sbt style:
      • useProguard in Android := true to enable proguard. Note: if you disable proguard for scala, you must specify uses-library on a pre-installed scala lib on-device. Pre-dexing the scala libs is not supported.
    • Configurable keys can be discovered by typing android:<tab> at the sbt shell
  • Configuring proguard, some options are available

    • proguardOptions in Android += Seq("-dontobfuscate", "-dontoptimize") - will tell proguard not to obfuscute nor optimize code (any valid proguard option is usable here)
  • proguardConfig in Android ... can be used to replace the entire proguard config included with android-sdk-plugin

  • I have found that Scala applications on android build faster if they're using scala 2.8.2. Set the scala version in build.sbt by entering scalaVersion := "2.8.2"

  • On-device unit testing, use android:test and see Android Testing Fundamentals

  • Unit testing with robolectric, see my build.scala for this configuration:

  • https://gist.github.com/pfn/5872909

  • This example is somewhat old and may include settings that are no longer necessary, this project hasn't been touched in nearly a year.

  • To get rid of robolectric's warnings about not finding certain classes to shadow, change the project target to include google APIs

  • jberkel has written a Suite trait to be able to use robolectric with scalatest rather than junit, see https://gist.github.com/2662806

  • Device Management

    • The commands devices and device are implemented. The former lists all connected devices. The latter command is for selecting a target device if there is more than one device. If there is more than one device, and no target is selected, all commands will execute against the first device in the list.
    • android:install, android:run and android:test are tasks that can be used to install, run and test the built apk on-device, respectively.

Differences from jberkel/android-plugin

Why create a new plugin for building android applications? Because jberkel/android-plugin is pretty difficult to use, and enforces an sbt-style project layout. Ease of configuration is a primary objective of this plugin; configuring a project to use this plugin is 2-3 lines of configuration plus any standard android project layout, jberkel's requires the installation of conscript, g8 and cloning a template project which has lots of autogenerated configuration. This is incompatible with the built-in SDK configuration and doesn't load up into Eclipse easily. All android projects, particularly those that have been building using the standard SDK tools will easily build with this plugin; including regular, Android Java-based applications.

  • This plugin uses the standard Android project layout as created by Eclipse and android create project. Additionally, it can read all existing configuration out of the project's .properties files.
  • TR for typed resources improves upon TR in android-plugin. It should be compatible with existing applications that use TR while also adding a TypedLayout[A] for layouts. An implicit conversion on LayoutInflater to TypedLayoutInflater allows calling inflater.inflate(TR.layout.foo, container, optionalBoolean) and receiving a properly typed view object.
    • Import TypedResource._ to get the implicit conversions
  • All plugin classes are namespaced under the android package

TODO / Known Issues

  • Better handling of release vs. debug builds and creating other build flavors as supported by the Android Gradle plugin.
  • Implement the NDK build process
  • Changes to AndroidManifest.xml may require the plugin to be reloaded. The manifest data is stored internally as read-only data and does not reload automatically when it is changed. The current workaround is to type reload manually anytime AndroidManifest.xml is updated if necessary. This reload is necessary to keep android:run working properly if activities are changed, and packaging operating correctly when package names, or sdk references change.
  • sbt 0.12 and 0.13 currently have a bug where jars specified in javac's -bootclasspath option forces a full rebuild of all classes everytime. sbt 0.12.3 and later has a hack that should workaround this problem. The plugin sets the system property xsbt.skip.cp.lookup to true to bypass this issue; this disables certain incremental compilation checks, but should not be an issue for the majority of use-cases.

Thanks to

  • pfurla, jberkel, mharrah, retronym and the other folks from #sbt and #scala for bearing with my questions and helping me learn sbt.

android-sdk-plugin's People

Contributors

levinotik avatar pfn avatar pulsation avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.