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HiLog_unity


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中文说明

How to use

public class Example : MonoBehaviour
{
    void Start()
    {
        HiLog.Main.EnableLogSave(); //If you want to save log file
        HiLog.Main.EnableLogScreen(); //If you want to show log on screen
    }
    int numb = 0;
    private void Update()
    {
        numb++;
        Debug.Log(numb);
        Debug.Log(numb);
        Debug.Log(numb);
        Debug.Log(numb);
        Debug.Log(numb);
        Debug.LogWarning(numb);
        Debug.LogError(numb);
    }
}

Screenshot

Image18

ezgif-5-9829fc97d6

Image15


Feature

  • HiLog have nothing intrusion with your project, you don't have to modify old logic, of cource still use unity engine interface to output log, just call enable interface at start.
  • HiLog have nothing assets, all UI made by logic, these means won't increase size of your app, or don't need think about if the assets have be packaged.
  • All functions is centralized in one dll file, just download and copy into your project.

Functionality

  • Support all platforms(unity editor, exe, Android, iOS, WP...)
  • Add timestamp with user's log(despite new version of unity have this function but it can only in editor platform)
  • Write logs into text file.(editor path is in project,mobile path is: application.persistentdatapath)
  • Display logs on screen(can quickly check logs and event have not connect Android studio,xcode)
  • Display stacks and write stacks into text.
  • Only one file and have no relevance with your project

support: [email protected]

hilog_unity's People

Contributors

hiram3512 avatar

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