picardrulez / textadventure Goto Github PK
View Code? Open in Web Editor NEWC++ text adventure
C++ text adventure
not sure why. figure it out
When all items are equipped it is now impossible to reenter the equipping menu.
I don't even know what half this shit does anymore
after the player dies and the game restarts, the inventory doesn't seem to be clearing properly.
Objects already have a value in their respective arrays defining how many uses they have. Impliment the usage into the game.
Once the enemy is defeated and items are looted, you are brought back to the screen where you can choose to loot. if that is chosen, loot appears again so the player can essentially get an infinite amount of items.
Make the difficulty settings actually do something.
Perhaps:
update equip menu to include item usage. Functions will be needed for item affects.
not necessary and is a bit of a hastle
When equipping items, if you tell it to "1" to equip another item, but have no equippable items, you are stuck in teh menu and cannot leave.
probably happened from splitting up the .h and .cpp files. at least the HP and player battle variables are not being reset. probably a shit ton more as well.
Create variables and arrays for enemies and have his battle functions be as similar as possible to the player's.
Variables:
playerLocation
inventory_array
pressing 1 consistantly is boring. add options such as accessing inventory. maybe perform magic or something.
because it breaks things
upon purchase
uses keep showing 69 because of the default number change and variables are bleeding through to other unequipped item sections.
items equpiped during battle are not updating the variables
Add a few more enemies and make sure all of the battle system is as modular as possible.
Get rid of uneccessary global variables
Add a system where you can exchange your gold pieces.
If difficulty is set to hard in the main menu, setting is null when game starts.
Create an option after the defeat of a monster to loot the items in his array.
Like a boss
Add a feature to the inventory menu to unequip and drop items.
to make for work on windows
to make for work on windows
Know what I mean?
unequipped items are getting uses added to them
make "e" equip items just like how "i" brings up the item menu"
Program won't compile until variables are undefined and doubled are fixed.
change the code so that a single function is called to look for standard choices.
Make the hut an exchange hut with a guy that has an inventory array. He can exchange items and gold pieces.
Can't leave the hut
Add a high score list viewable in the main menu.
should include:
Add a system of experience points. Display earned XP in the in game menu.
for:
in da hut
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