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lpopov101 avatar phoenixbishea avatar ryfry avatar zin20 avatar

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larp-3d-rendering-engine's Issues

Generate shaders based on Entity method calls

Instead of letting the user pass in a Shader to an Entity's constructor, dynamically generate shaders based on Entity methods such as Entity::cast_shadows(). This way during a draw call, shader variables set in the .cpp code will match with variables in the GLSL code.

(Optional) Make a player model

We are currently using the Crysis model, which doesn't match our aesthetic that well. It might be nice to have a custom model for the game that matches.

I marked this optional because we probably won't want a model at all since the game won't be networked by the time it is due.

Create a Light handle class

We should think about creating a class to handle the different types of lights so that lights can be reassigned and the user does not have to deal with using a const pointer for several types of lights. We discussed this before and decided that each light should not have to have all of the other lights methods, but it would be nice to be able to reuse lights and not declare a new const light* each time. What do you think, Ryan?

GUI

The GUI should have the ability to:

  • Add Lights (Point, Directional, and Spot)
  • Edit already existing lights (I don't know how hard this will be)
    • Change the direction of DirectionalLights and SpotLights
    • Change the location of PointLights and SpotLights
    • Change the color of all three types of Lights
  • Show hotkeys (For moving, quitting, clearing the scene, anything else we might want)
  • Exit (obviously)

Some optionals:

  • Edit Nodes in the Scene (i.e. move, rotate, scale, delete)
  • Change the cubemap
  • Change anti-aliasing sampling amount (as well as the ability to turn it off)
  • Add new assets to the SceneGraph (it would be nice to add these as children of other Nodes, but that might be a bit tough using CEGUI)
  • Feel free to add anything else

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