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ue4_gpupointcloudrenderer's Introduction

Unreal Engine GPU Point Cloud Renderer

This is a GPU-based Plugin for Real-Time rendering of dynamic and massive point cloud data in Unreal.

This plugin is only for rendering point clouds and does NOT load point cloud files or visualise Kinect data. For loading PCD files, processing point clouds with PCL or fetching data from a Kinect, another plugin will follow soon.

Installation

Currently supported/tested Unreal Versions:

  • UE4.23 (master branch)
  • UE4.19 (see other branch)

Newer versions of the engine should probably work as well. For installation, copy the plugin to your Engine' or Project's Plugins folder.

Usage

The Point Cloud Renderer is implemented as a component you can add to Unreal actors/objects. For rendering point clouds, simply use the PCR Set/Stream Input nodes. The rendering properties can be changed by the PCR Set Dynamic Properties node.

Please mind that the depth-ordering of the points is not correct. For proper depth ordering, change the Blend Mode of the DynPCMat material to "Masked" or use my Sorting Compute Shader for in-place depth-ordering of the points: https://github.com/ValentinKraft/UE4_SortingComputeShader (and use the "WithComputeShaderSort" branch of this repository).

License

The plugin is free for personal and academic use. Commercial use has to be negotiated. For more information, send me an E-Mail or read the LICENSE.md.

The plugin was created in the context of a master thesis at the CGVR institute of the University of Bremen.

Basics Tutorial:

Tutorial

Demo - Huge static point cloud:

Demo

Demo - Kinect live stream:

Demo

ue4_gpupointcloudrenderer's People

Contributors

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