phate09 / todochores Goto Github PK
View Code? Open in Web Editor NEWa mod for the game Don't Starve Together
a mod for the game Don't Starve Together
It would work like this:
Had to disable this mod today, my world randomly started crashing, and was fixed by removing only this mod :(
apparently klei did a hotfix recently that has something to do with the optionsscreen.lua:
"They removed scripts/screens/optionsscreen.lua, which was old code (had been replaced by scripts/screens/redux/optionsscreen.lua a while ago with the UI update for The Forge). I still had some code trying to modify optionsscreen.lua. They did a hotfix that added optionsscreen back, though. I removed the code referring to it in 2.2.4 (second update today)."
Found what is causing the crash,
in scripts/components/choreshelpers.lua
require = GLOBAL.require
Inspect = require("components/inspect")
ModConfigurationScreen = require "screens/modconfigurationscreen"
apparently they must have removed screens/modconfigurationscreen because its showing as missing in the crash log I posted in your bug report discussion.
I fixed it by disabling the requirement for it, but it will crash if I try to open the options in-game. Hopefully you can fix :)
Just updated and tried to fertilize my berry bushes, game crashed immediately.
Here's what it says upon crashing: https://gyazo.com/83fec08b446c3888b2db53cda09e8851
For the moment, I've been trying to find a way to downgrade to version 1.5, but I haven't figured it out. I would think it's somewhere on Github if not on steam?
as title.
as title.
Sadly, it appears that Klei seriously messed with the plant placement radius. When stuff like grass and bushes are placed, the space they take up is not a square, or a perfect circle, or at least it's not centered on the spot the object is placed. When I clicked the book to plant a grid, all the slots showed up as green, but some started to turn red as plants were planted. It seemed to follow a pattern, but it didn't seem to be regular. The unplantable spots even varied depending on my camera angle. The pattern was also different depending on which plant was being planted.
I could post grids of what turned red when what was planted, but I think it might be combinations of plants that make nearby spots unplantable, and the one that turned it unplantable was just the last straw. Sometimes when I dug up the plants that successfully planted, the spot they occupied was unplantable, so even the order you plant them in matters!
I don't even want to think how frustrating this would be for someone trying to place them by hand.
Fortunately, this complex, challenging problem can be easily solved by ignoring it and setting DEPLOYSPACING_EXTRA to 0.3. It plants the rows lined up then, with no unplantable gaps, at any angle, for any plant that I could see. I tried 0.1 and 0.2 but only 0.3 was free of error. If that's too much of a gap... then I dunno what the solution is.
by Eldon
every time we restart a game, the icons selected are reset to the default
I propose to introduce a saving mechanism for remembering those every time we close the widget
Vezérszattyán: maybe auto harvest reed or light bulbs in the future?
Hey, first of all, very useful mod, thanks for that! :)
However, as a Woodie Player, I noticed, that the axe chore does not work while in beaver form, which is meant for Choping wood.
I guess adding the condition for checking for woodie beaver form here:
https://github.com/phate09/ToDoChores/blob/master/scripts/plugins/axe.lua#L89
and a few other places would fix that and significantly improve the woodie chopping.
Ideas?
Other names?
Everybody agrees?
This seems kind of random, I tried reinstalling the mod but that didn't do anything. It was working fine yesterday morning, and I don't really remember if it updated or if Don't Starve Together updated. No buttons work, none of them do anything so far. I've also tried using it in my other world, and that didn't work either. However, it was working on my current world yesterday like I said.
as title
maybe weapon, armor, torch
Vezérszattyán: hi :D
taichunmin: hello
Vezérszattyán: i have a bigquestion :D
taichunmin: what's your question?
Vezérszattyán: this mod got a auto marble crafting in the future :S ?
Vezérszattyán: this mod my best but this mod can make somany marble :DD
taichunmin: currently can plant Marble Bean
taichunmin: and can auto mine adult Marble Shrub
taichunmin: Did you mean craft from Marble to Marble Bean?
Vezérszattyán: yes . sorry for my englis :D
Vezérszattyán: :D
taichunmin: I don't have plan to add craft from Marble to Marble been feature
Vezérszattyán: ohh :S
Vezérszattyán: last time i make 4000 marble tree one game year
taichunmin: because I can not figure out how to let user to assign amount of craft
taichunmin: Do you have any idea?
taichunmin: about how many time to craft?
Vezérszattyán: minimum 7day in game
taichunmin: I think the best solution is to add a recipe which craft a lot at once
taichunmin: but add recipe need server only mod
taichunmin: maybe can write a new mod
taichunmin: this mod is client only mod
Vezérszattyán: but this mod can craft axe shovel and pickaxe ?
taichunmin: yes, but if you craft 100 marble bean will take a lot of time
taichunmin: Is it okay?
Vezérszattyán: yes
taichunmin: let me think about that
Settings changed in built-in setting, and create game, will no effect. Need to click O to open in-game setting and click apply will take effect.
1to3fall5: 还有就是把种植从5x4 改去其他的,退出重进又会变成5x4, 要按一下apply才会变
it gets rather annoying placing each tooth trap in close proximity for future hound attacks
it gets even more annoying that the little holes from a used up tooth trap disappears and you have to move the mouse inch by inch just to plant it in the hole
Because platform change position in game, so need to update related code.
taichunmin/dont-starve-together-game-scripts@b8b35e2
normally when I using mod (Press V) and then I alt+tab
and when I came back , to Press V for cancel mod , it's shows up Mod Config UI
Just as a reminder for myself:
Game crashed when trying to plant marble beans, could not register the log in that occasion
Needs further investigation
Just equip a shovel, and hit the backpack button.
*Tested on twigs and grass
It will begin to pick it, but will stop and re-try before succesfully doing so.
It's not game-breaking, you can just unequip the shovel and it'll work, just notifying you <3
Some structures are better if correctly spaced and ordered
I suggest an action for building structures in the same way we implement planting
The structure to "plant" could be(do not need all in the list if not deemed necessary):
-Chests (!)
-Drying racks
-Pig houses
-Bunny houses
-Other suggestions?
Ofc we cannot check if the user has all the needed materials so it could be a chain of ifs for the recipes:
if wood->boards
if boards->chest
What do you think?
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