Comments (4)
It's nothing to do with the tweens or rotation really, that's just how it manifests. It's purely to do with the automatic round pixels setting that was enabled in 3.80 (and will be reverted in 3.90).
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这与补间或旋转无关,这就是它的表现方式。这纯粹与在 3.80 中启用的自动圆形像素设置有关(并将在 3.90 中恢复)。
这将是一个好的消息,现在的3.8.01这个像素模糊问题导致了当前版本无法使用。游戏场景中所有对象都会模糊化,改变窗口大小的时候。
from phaser.
Thank you for your responses, you are completely right, adding roundPixels: false
it almost fix the issue.
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
},
roundPixels: false
};
https://phaser.io/sandbox/DqyY8xNf
from phaser.
可惜对mode: Phaser.Scale.RESIZE的模式带mask下还是模糊0 0
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