Comments (1)
I understand your pain with Matter (believe me!), but we don't intend to move to Planck, as I think we'll just be trading one problem for another. We are still evaluating the best next steps for the next major release.
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Related Issues (20)
- Inconsistency between the documentation and the name of parameters for the Config.js file HOT 2
- ParticleEmitter `speedX` and `speedY` Not Updating After Initial Creation HOT 1
- camera follow with deadzone and high zoom no longer smooth on v3.85.0 Beta 2 HOT 2
- images with preFX jitter HOT 4
- Text with stroke + letter spacing issue HOT 1
- RenderTexture is broken in 3.85.0 beta 2 HOT 2
- leave fullscreen event fires twice HOT 1
- Pixel art per render instance HOT 2
- Pixels of atlas sprites breaks down when zoom ratio is high enough HOT 1
- Emulated touch events not being handled correctly HOT 1
- Global plugin always starts when mapping provided HOT 1
- webgl not supported ios version 17.5 HOT 2
- Matter Pause Issue | 3.85.0-beta.2 HOT 1
- NodeJS: scene started before plugins loaded
- Split type definitions HOT 4
- Typescript bug: GameConfig white, missing and default images type error HOT 1
- WebGLRenderer: this.init.setupExtensions is undefined HOT 1
- Black lines rendering on certain camera and tileset settings HOT 4
- Input event is not being emitted HOT 2
- Listener's are constantly increasing. HOT 1
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from phaser.