Comments (1)
So far, I found the quickest method to submit a test code is to edit a Phaser example, and past the code into the Issue ticket (with the link to the original example, even if that's not really necessary).
It would be nice to have this (or any other quick way) explained in the Issue template.
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Related Issues (20)
- [Input] disableInteractive() with NOT topOnly case
- SceneManager.getScene has wrong return type in ts definition HOT 1
- Tilemap support for spacing and/or margin broken since 3.80 HOT 2
- Lottie / Vector based Animation Support
- Please add support for planck.js, Matter is a terrible thing HOT 1
- Phaser sounds/music stop playing in the new iOS 17.5.1 after losing/gaining focus in safari HOT 2
- In TPhaser3.9 rectangle is err HOT 1
- Normal Map Rotation Issue with sprites sharing a texture
- To Review: Crop and TextureCrop GameObject Components
- Different behavior of input events between 3.50 and 3.80.1
- Docs website typo
- Possibility to resolve CanvasFeatures based on img rather than data: HOT 3
- postFX Wipe is not affecting the Sprite on first frame HOT 2
- scaleManager.isPortrait and scaleManager.isLandscape HOT 2
- Failed to load Phaser @3.80.1 from Skypack
- Documentation clarification or bug? HOT 1
- The jsDeliver's `[email protected]/+esm` link doesn't work HOT 3
- Automating GameObject Scaling and Positioning Based on Screen Size in Phaser 3
- Allow a way to update the particle emitter with an incremental configuration
- Phaser.Time.Timeline Errors on calling destroy HOT 1
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