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texel's Introduction

Introduction
------------

Texel is a free software (GPL v3) chess engine written in C++11.

More information about the program is available in the chess programming wiki:

    https://www.chessprogramming.org/Texel


Pre-compiled executables
------------------------

The Texel distribution contains the following pre-compiled executables
located in the bin directory:

texel64-avx512.exe
  For Windows 7 or later x86-64 systems using AVX-512, VNNI, POPCOUNT and BMI2
  instructions.

texel64-avx2-bmi.exe:
  For Windows 7 or later x86-64 systems using AVX2, POPCOUNT and BMI2
  instructions.

texel64-avx2-pop.exe:
  For Windows 7 or later x86-64 systems using AVX2 and POPCOUNT instructions.

texel64-avx2.exe:
  For Windows 7 or later x86-64 systems using AVX2 instructions.

texel64-ssse3.exe
  For Windows x86-64 systems with SSSE3 support.

texel64-old.exe
  For Windows x86-64 systems.

texel64cl.exe:
  Cluster version of texel64-avx2-pop.exe.
  Requires Microsoft MPI to be installed.

texel-arm64:
  For the ARMv8-A 64-bit architecture.
  Should work on most modern Android devices.

texel-arm64-dot:
  For the ARMv8-A 64-bit architecture with dot product CPU instruction.
  Should work on many modern Android devices.

texel64:
  For Linux x86-64 systems with AVX2 and POPCOUNT support.


If you need an executable for a different system, see the "Compiling" section
below.


UCI options
-----------

Hash

  Controls the size of the main (transposition) hash table. Texel supports up to
  512GiB for transposition tables. Other hash tables are also used by the
  program, such as a pawn hash table. These secondary tables are quite small and
  their sizes are not configurable.

OwnBook

  When set to true, Texel uses its own opening book. When set to false,
  Texel relies on the GUI to handle the opening book.

BookFile

  If set to the file name of an existing polyglot opening book file, Texel uses
  this book when OwnBook is set to true. If set to an empty string, Texel uses
  its own small built in book when OwnBook is true. BookFile is not used when
  OwnBook is false. An opening book called texelbook.bin is included in this
  distribution.

Ponder

  Texel supports pondering mode, also called permanent brain. In this mode the
  engine calculates also when waiting for the other side to make a move. This
  option changes the time allocation logic to better suit pondering mode. The
  option is normally handled automatically by the GUI.

UCI_AnalyseMode

  This option is normally set automatically by the GUI when in analysis mode.
  In analysis mode, Texel does not use its opening book.

Strength

  Strength can be smoothly adjusted between playing random legal moves (0) and
  playing at full strength (1000).

UCI_LimitStrength, UCI_Elo

  These are standard UCI options to reduce the playing strength and should be
  handled by the GUI. Internally the Elo value is converted to a Strength value,
  so the Strength option has no effect when UCI_LimitStrength is enabled.

MaxNPS

  If set to a value larger than 0, Texel will not search faster than this many
  nodes per second. This can be used as an alternative to or in combination with
  the Strength option to reduce the playing strength.

Threads

  Texel can use multiple CPUs and cores using threads. Up to 64 threads are
  supported.

MultiPV

  Set to a value larger than 1 to find the N best moves when analyzing a
  position. This setting has no effect when playing games. The GUI normally
  handles this option so the user does not have to set it manually.

UseNullMove

  When set to true, the null move search heuristic is disabled. This can be
  beneficial when analyzing positions where zugzwang is an important factor.

Contempt

  When playing a game this value specifies how big an advantage, measured in
  centipawns, the engine thinks it has over its opponent, because of differences
  in playing strengths. A positive value means the engine sees itself as
  stronger than the opponent and therefore tries to avoid draws by repetition
  and simplifying piece trades. A negative value has the opposite effect,
  causing the engine to actively look for draws and simplifying exchanges.

AnalyzeContempt

  When analyzing a position the AnalyzeContempt value is used instead of the
  Contempt value. AnalyzeContempt is always specified from the white player's
  point of view, even when it is black's turn to move. For example, if you are
  analyzing an adjourned game where you are playing white and are happy with a
  draw, you can set AnalyzeContempt to a negative value, such as -50. The
  analysis will then take into account that white "wants" a draw, even when you
  are analyzing a position where it is black's turn to move.

AutoContempt

  When AutoContempt is set to true, the Contempt option is ignored and the
  contempt value during game play is instead determined based on the opponent as
  defined by the ContemptFile option.

ContemptFile

  Used when AutoContempt is set to true. Specifies the path to the text file
  that defines what contempt value to use for a given opponent. Each line in the
  file has the format regex <tab> contempt. The regular expression has the C++
  ECMAScript format, see http://en.cppreference.com/w/cpp/regex/ecmascript.
  The regular expression is matched against the value of the UCI_Opponent
  option, which should be set automatically by the GUI.
  Example:
  \w+ \w+ \w+ AlphaZero.*	-100
  .*				0

GaviotaTbPath

  Semicolon separated list of directories that will be searched for Gaviota
  tablebase files (*.gtb.cp4).

GaviotaTbCache

  Gaviota tablebase cache size in megabytes.

SyzygyPath

  Semicolon (Windows) or colon (Linux, Android) separated list of directories
  that will be searched for Syzygy tablebase files.

MinProbeDepth

  Minimum remaining search depth required to probe tablebases. If tablebase
  probing slows down the engine too much, try making this value larger. If all
  tablebase files are on fast SSD drives or cached in RAM, a value of 0 or 1 can
  probably be used without much slowdown.

MinProbeDepth6, MinProbeDepth7

  Minimum remaining search depth required to probe 6-men and 7-men tablebases.
  Values smaller than MinProbeDepth are ignored. Values larger than
  MinProbeDepth can be useful if the larger tablebases are on slower disks than
  the smaller tablebases.

MinProbeDepth6dtz, MinProbeDepth7dtz

  Minimum remaining search depth required to probe 6-men and 7-men DTZ
  tablebases. Values smaller than MinProbeDepth6, MinProbeDepth7 are ignored.
  Values larger than MinProbeDepth6/7 can be useful if DTZ tables are on slower
  disks than WDL tables.

Clear Hash

  When activated, clears the hash table and the history heuristic table, so that
  the next search behaves as if the engine had just been started.

AnalysisAgeHash

  When set to false the transposition table is not "aged" when starting a new
  search in analysis mode. This helps keeping older but deeper entries around in
  the transposition table, which is useful when analysing a position and making
  and un-making moves to explore the position.


Tablebases
----------

Texel can use endgame tablebases to improve game play and analysis in the
endgame. Both Gaviota tablebases (only .cp4 compression) and Syzygy tablebases
are supported, and both tablebase types can be used simultaneously.

For game play Syzygy tablebases are recommended because the Syzygy probing code
scales better when the engine uses multiple cores.

For analysis, using both Syzygy and Gaviota tablebases at the same time is
recommended. This gives accurate mate scores and PVs when the search can reach a
5-men position (thanks to Gaviota tablebases), and game theoretically correct
results (also taking 50-move draws into account) when the search can reach a
6-men position (thanks to Syzygy tablebases).

Syzygy tablebases contain distance to zeroing move (DTZ) information instead of
distance to mate (DTM) information. DTZ values are converted internally to upper
or lower DTM bounds before being presented to the user. This means that there is
no separate score range for known tablebase wins, but it also means that the
shortest possible mate can be much shorter than the reported mate score
indicates.

For syzygy tablebases it is recommended to have the corresponding DTZ table for
each WDL table. Texel tries to handle missing tablebase files gracefully, but in
some situations missing DTZ tables may lead to trouble converting a won
tablebase position. This can happen even in relatively simple endgames that
Texel could have won without using tablebases at all.

Because of technicalities in the Syzygy probing code, 6-men tablebases are only
supported for the 64-bit versions of Texel.

The 6-men Syzygy tablebases will likely only increase the playing strength of
Texel if at least the WDL tables are stored on SSD.


NUMA
----

Non-uniform memory access (NUMA) is a computer memory design common in computers
that have more than one CPU. Texel can take advantage of NUMA hardware when
running on Windows or Linux.

The pre-compiled 64-bit Windows executables are compiled with NUMA awareness.
The pre-compiled Linux executable is not NUMA aware because it adds a dependency
on the libnuma library which may not be installed on all Linux systems.

When running a NUMA aware executable, NUMA awareness can be disabled at runtime
by giving the -nonuma argument when starting Texel.

When NUMA awareness is enabled and Texel runs on NUMA hardware, Texel binds its
search threads to suitable NUMA nodes and tries to allocate thread-local memory
on the same nodes as the threads run on. If Texel uses fewer search threads than
there are cores in the computer, the threads will be bound to NUMA nodes such
that there are no more than one thread per core and such that as few NUMA nodes
as possible are used. This arrangement speeds up memory accesses.


Cluster
-------

Texel can run on computer clusters by using the MPI system. It has only been
tested using MPICH in Linux and MS-MPI in Windows but should work with other MPI
implementations as well.

The pre-compiled windows executable texel64cl.exe is compiled and linked against
MS-MPI version 8.1. It requires the MS-MPI redistributable package to be
installed and configured on all computers in the cluster.

Running on a cluster is an advanced functionality and probably requires some
knowledge of cluster systems to set up.

Texel uses a so called hybrid MPI design. This means that it uses a single MPI
process per computer. On each computer it uses threads and shared memory, and
optionally NUMA awareness.

After Texel has been started, use the "Threads" UCI option to control the total
number of search threads to use. Texel automatically decides how many threads to
use for each computer, and can also handle the case where different computers
have different number of CPUs and cores.

* Example using MPICH and Linux:

If there are 4 Linux computers called host1, host2, host3, host4 and
MPICH is installed on all computers, start Texel like this:

  mpiexec -hosts host1,host2,host3,host4 /path/to/texel

Note that /path/to/texel must be valid for all computers in the cluster, so
either install Texel on all computers or install it on a network disk that is
mounted on all computers.

Note that it must be possible to ssh from host1 to the other hosts without
specifying a password. Use for example ssh-agent and ssh-add to achieve this.

* Example using MS-MPI and Windows:

If there are two computers called host1 and host2 and MS-MPI is installed on
both computers, proceed as follows:

1. On all computers, log in as the same user.
2. On all computers, add firewall exceptions to allow the programs mpiexec and
   smpd (located in C:\Program Files\Microsoft MPI\Bin) to communicate over the
   network.
3. On all computers, start a command prompt and execute:
   smpd -d 0
4. Make sure Texel is installed in the same directory on all computers.
5. On the host1 computer, start a command prompt and execute:
   cd /directory/where/texel/is/installed
   mpiexec -hosts 2 host1 host2 texel64cl.exe

* Running the cluster version in a GUI

To run the cluster version of Texel in a GUI, the engine should be defined as
the mpiexec command with all parameters as given in the examples above. If the
GUI does not support adding command line parameters to the engine you can use a
wrapper program that passes the required parameters to mpiexec. If you are using
Linux, creating a one-line shell script should be enough. If you are using
Windows, you can use the included runcmd.exe program:

1. Copy the runcmd.exe program to the directory where Texel is located.
2. In the same directory create a text file called runcmd.txt that contains the
   mpiexec command to run. Make sure the file ends with a newline character.
3. Install the runcmd.exe program as a UCI engine in the GUI.


Compiling
---------

Texel uses the CMake build system. To compile Texel follow these steps, assuming
you have access to a terminal environment:

1. cd <directory_where_texel_was_unpacked>
2. mkdir build
3. cd build
4. cmake ..
5. Run "cmake-gui ."
   - Enable desired options
   - Click "Generate"
   - Exit cmake-gui
6. make -j8
7. ./texel

The following options can be enabled to activate CPU, OS and compiler specific
features. Not all options are available for all operating systems and compilers:

USE_SSSE3

  Use SSSE3 instructions to speed up neural network evaluation.

USE_AVX2

  Use AVX2 instructions to speed up neural network evaluation.

USE_AVX512

  Use AVX-512 instructions to speed up neural network evaluation.

USE_BMI2

  Use BMI2 instructions to speed up move generation.

USE_POPCNT

  Use CPU popcount instructions to speed up counting of number of 1 bits in a
  bitboard object.

USE_NEON

  Use NEON instructions (for ARM CPUs) to speed up neural network evaluation.

USE_NEON_DOT

  Use NEON and dot product instructions (for ARM CPUs) to speed up neural
  network evaluation.

USE_CTZ

  Use a special CPU instruction to find the first 1 bit in a bitboard object.

USE_PREFETCH

  Use CPU prefetch instructions to speed up hash table access.

USE_NUMA

  Optimize thread affinity and memory allocations when running on NUMA hardware.

USE_LARGE_PAGES

  Prefer large pages when allocating memory for the transposition table. Only
  effective if large page support is enabled in the operating system. For Linux
  systems an alternative to using this option is to execute the following
  command as root:
    echo always >/sys/kernel/mm/transparent_hugepage/enabled

USE_CLUSTER

  Use MPI to distribute the search to several computers connected in a cluster.

USE_WIN7

  Compile for Windows 7 and later versions. This is required to be able to take
  advantage of large computers that have more than 64 hardware threads.


Additional source code
----------------------

Source code for Texel's automatic test suite is provided in the test directory.

Source code for various tools used during Texel development is provided in the
app/texelutil directory. This program depends on the libraries Armadillo and GSL
for full functionality.

Source code for neural network training is provided in the app/torchutil
directory. This program depends on LibTorch, which is the C++ part of PyTorch.

Source code for an interactive interface to the Texel book building algorithm is
provided in the app/bookgui directory. It depends on gtkmm-3.0 and probably only
works in Linux.

Some utilities require access to tablebases. Set the environment variables
GTBPATH and RTBPATH to specify where the tablebase files are located.


Copyright
---------

The core Texel chess engine is developed by Peter Österlund, but Texel also
contains auxiliary code written by other people:

Gaviota Tablebases Probing Code, Copyright 2010 Miguel A. Ballicora.
See lib/texellib/gtb/readme.txt for more information.

LZMA compression by Igor Pavlov, used by the Gaviota Tablebases Probing code.

Syzygy tablebases probing code, Copyright 2011-2013 Ronald de Man.

Chess Cases font by Matthieu Leschemelle, used by the opening book builder
graphical user interface.

Google Test framework, Copyright 2008, Google Inc.

texel's People

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texel's Issues

Exit proofgame after it finds a list of moves leading to a position

Is there an option for telexutil proofgame to say whether it found a list of moves leading to a given position?

For example, when I run

texelutil proofgame -w 1:5 -v -nokernel \ 
    "r6r/pp3pk1/5Rp1/n2pP1Q1/2pPp3/2P1P2q/PP1B3P/R5K1 w - - 0 1"

I get some log like this:

min cost: 24 queue: 0 nodes: 0 time: 8.50001e-06
Q:0 R:0 Bd:0 Bl:-1 N:-2 P:-1 sP:1
q:0 r:0 bd:-1 bl:-1 n:-1 p:-1 sp:1
bound: 12 -w 1:5 queue: 305 nodes: 13 time: 0.00338529
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4
min cost: 26 queue: 356 nodes: 15 time: 0.00377876
bound: 10 -w 1:5 queue: 4475 nodes: 198 time: 0.0298678
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6
min cost: 28 queue: 4500 nodes: 199 time: 0.0300857
bound: 8 -w 1:5 queue: 8052 nodes: 343 time: 0.0520785
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6 Nf3 Qc8 Kg1 Bb4
min cost: 30 queue: 8368 nodes: 357 time: 0.0540554
bound: 7 -w 1:5 queue: 14481 nodes: 654 time: 0.0909689
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6 Nf3 Qc8 Kg1 Bd6 g3 Bf4 gxf4
min cost: 32 queue: 14523 nodes: 656 time: 0.0913092
min cost: 34 queue: 15920 nodes: 728 time: 0.100409
bound: 6 -w 1:5 queue: 15997 nodes: 731 time: 0.10089
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6 Nf3 Qc8 Kg1 Bd6 g3 Bf4 gxf4 Kf8 Ne5 Nxe5 Bf3 Kg7
min cost: 36 queue: 16420 nodes: 750 time: 0.103554
bound: 5 -w 1:5 queue: 16490 nodes: 753 time: 0.103966
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6 Nf3 Qc8 Kg1 Bd6 g3 Bf4 gxf4 Kf8 Ne5 Nxe5 Bf3 Kg7 fxe5 Ne7 Bh5
min cost: 38 queue: 16623 nodes: 758 time: 0.104789
bound: 4 -w 1:5 queue: 16686 nodes: 761 time: 0.105167
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6 Nf3 Qc8 Kg1 Bd6 g3 Bf4 gxf4 Kf8 Ne5 Nxe5 Bf3 Kg7 fxe5 Ne7 Bg4 Bxg4 f4 Nc6
min cost: 40 queue: 16784 nodes: 765 time: 0.10579
min cost: 42 queue: 19295 nodes: 890 time: 0.117835
min cost: 44 queue: 145429 nodes: 7531 time: 0.725356
bound: 2 -w 1:5 queue: 146555 nodes: 7585 time: 0.728636
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6 Nf3 Qc8 Kg1 Bd6 g3 Bf4 gxf4 Kf8 Ne5 Nxe5 Bf3 Kg7 fxe5 Ne7 Bh5 Nc6 Bxg6 hxg6 f3 Bg4 Na3 Bxf3 Rf1 Bg2 Rf6 Na5
min cost: 46 queue: 146574 nodes: 7586 time: 0.728826
min cost: 48 queue: 147366 nodes: 7622 time: 0.731002
min cost: 50 queue: 179351 nodes: 9233 time: 0.821918
min cost: 52 queue: 298779 nodes: 16436 time: 1.1709
bound: 1 -w 1:5 queue: 13625768 nodes: 943040 time: 55.6623
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6 Nf3 Qc8 Kg1 Bd6 g3 Bf4 gxf4 Kf8 Ne5 Nxe5 Na3 Kg7 fxe5 Ne7 f4 Nc6 f5 Bxf5 Rf1 Bh3 Rf6 Bg2 Kxg2 h5 Ra1 Na5 Bg4 hxg4 Kg1 g3 Qxg3 Qd7 Qg5
min cost: 54 queue: 13628150 nodes: 943174 time: 55.6693
min cost: 56 queue: 13692285 nodes: 947036 time: 55.8784
56 -w 1:5 queue: 13693362 nodes: 947088 time: 55.8815
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6 Nf3 Qc8 Kg1 Bd6 g3 Bf4 gxf4 Kf8 Ne5 Nxe5 Na3 Kg7 fxe5 Ne7 f4 Nc6 f5 Bxf5 Rf1 Bh3 Rf6 Bg2 Kxg2 h5 Ra1 Na5 Bg4 hxg4 Kg1 g3 Qxg3 Qh3 Qg5 Rae8 Nb5 Ra8 Nc7 Rae8 Na8 Rxa8
52 -w 1:5 queue: 13821076 nodes: 971241 time: 57.1127
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6 Nf3 Qc8 Kg1 Bd6 g3 Bf4 gxf4 Kf8 Ne5 Nxe5 Na3 Kg7 fxe5 Ne7 f4 Nc6 f5 Bxf5 Rf1 Bh3 Rf6 Bg2 Kxg2 h5 Ra1 Na5 Bxh5 Rxh5 Nb5 Qh3+ Kg1 Rhh8 Nc7 Rag8 Na8 Rxa8
50 -w 1:5 queue: 13823018 nodes: 972864 time: 57.2037
d4 c5 c3 d5 e3 e5 Qg4 g6 Bd2 c4 Qg5 e4 Be2 Bd7 Kf1 Nc6 Nf3 Qc8 Kg1 Bd6 g3 Bf4 gxf4 Kf8 Ne5 Nxe5 Na3 Kg7 fxe5 Ne7 f4 Nc6 f5 Bxf5 Rf1 Bh3 Rf6 Bg2 Kxg2 Na5 Ra1 Qe8 Nb5 Qxb5 Bh5 Qd7 Bxg6 hxg6 Kg1 Qh3
... more lines

The last line I included seems to be a solution; but the output does not indicate that in a way I understand.
For my use case, it seems I have to parse the output and check whether any list of moves in the output is a solution.
Note that I am not interested in the number of moves reaching a given position; that's why I put 0 1, as in the example in proofgame.md.

versioning

Hello,

I don't understand : the current version i use on lichess : https://lichess.org/@/ELO_1500 is already 1.08a18 and seems to get already the change.
FYI : MaxNPS is a really great feature for me : it allowed to reduce Strength saving CPU to be able to run more than one game on RaspBerry nanocomputer.
FYI : with limited 100 nps, mainly against other bot on Lichess the ELO is around 1750 all other setting hash, TB, book set to what i think the best

Peter, Thanks you for great work on Texel

no NNUE evaluation on sight ?

Displayed multi-pv in scid-vs-pc v4.23

Hello,

The multi-pv display seems impossible in scid-vs-pc (regardless the version 1.08 1.09 ...)
i sent à screen capture where it shown the display for SF16 set with multipv at 3 lines and same for Texel
from both side the setting is 3 lines and SF16 (or other engines) is displayed 3 line but not Texel
i join the engine dialog log from scid-vs-pc

Is it a bug ?
What do you need more ?
How i can help (by testing) ?

Regards

texel-log-scidvs-pc.log
Capture d’écran_2023-09-17_18-54-26

option UCI_LimitStrength set to True make limiting the nps to 100000

i'm using texel under Lichess - i catch the opponent ELO to set it in parameters before start the game
I don't understand the goal to limit nps arround 200000 when UCI_LimitStrength is set to true what ever if the UCI_Elo value is set to 2540 (maximum value possible)
2540 is the max possible value for UCI_Elo, so set from this value the nps should not be limited
i suggest is UCI_Elo is set over 2540 to unlimit any nps restriction
Any way the MaxNPS option is a very a usefull thing
an direct option to limit the ELO only limiting the nps will be very usefull
on Lichess 50 nps give 1750 ELO

Tuning

Mr Peter Österlund, can we see the sources of the tuning parameters program?
Thank you in advance

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