Disassembly of one of my favorite games. Taking it easy for now.
Theses sources reproduce a valid build of Legend of Zelda, The - Link's Awakening DX (U) (V1.0) [C][!].gbc
MD5 - 07C211479386825042EFB4AD31BB525F
- Install rgbds (version >= 0.2.5 required).
make all
This repository produces a valid Zelda DX ROM from several different inputs:
- Disassembled and labeled assembly code (in
./src
), - Extracted PNG graphics (in
./src/gfx
), - Extracted dialog texts (in
./src/text
), - Extracted maps (in
./src/data/maps
), - The original ROM (used to fill-in sections not disassembled yet).
- Read the disassembling How-Tos in the Wiki
- Join the discussion on Discord
- Fork this repository
- Submit a pull request
- Artemis251's Link's Awakening Cache: ROM map, maps data format
- Xkeeper's Link's Awakening depot: maps tilesets and save format infos
- LALE: level editor, notes on maps data format
- The Legend of Zelda Link's Awakening /DX Speedrunning Wiki : infos on wrong warps and map data format
- Disassembling Link's Awakening: a series of blog posts and progress reports
- Discord: LADX
Thanks to these people for contributing:
- mojobojo - https://github.com/mojobojo
- kemenaran - https://github.com/kemenaran
- Drenn1 - https://github.com/Drenn1
- Sanqui - https://github.com/Sanqui
- Kyle McGuffin - https://github.com/kcmcg