pbellchambers / rustyhack-mmo Goto Github PK
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License: GNU Affero General Public License v3.0
An ASCII "roguelike" MMORPG / MUD written in rust (barebones).
License: GNU Affero General Public License v3.0
Describe the bug
Whenever you load rustyhack_client
visually the map doesn't load correctly until you resize window.
It doesn't seem to happen if you play on maximized window.
To Reproduce
Expected behavior
A clear and concise description of what you expected to happen.
Desktop (please complete the following information):
Additional context
Add any other context about the problem or logfiles related to the problem here.
btw is it possible to access the other maps yet?
Describe the bug
Server doesn't handle force quits well.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expected it to work the same as ctrl-q
Screenshots
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Desktop (please complete the following information):
Additional context
[ERROR] Encountered an error receiving data: Os { code: 10054, kind: ConnectionReset
I was able to do a pvp battle with myself at least, so that's cool ๐ก๏ธ
Feature request
I realy would like to see this on android.
Compiling it doesnt seem to create an apk.
Only scripts are returning so not a working app.
There is some code needed to get it working on mobile.
(Also for windows it gave a lot of compile errors so it wasnt working. There is no describtion about what versions of all software is needed to compile this game.)
Solution
1.Add some code so it can be run on android.
2. Controls can be a emu, or virtual round drag buttons.
Should not be hard to make.
Add a "howto compile" file in your project.
That would make things easier in the future.
Almost all open source projects are missing version numbers of the compilers that are used.
Describe the bug
If you walk to a entrance (for example the enterance in the graveyard), it does nothing.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Spawn into another map.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
So, I think we can add NPC module to game, is right?
NPC is important, and I think so have some sub-feature:
Has any idea or think?
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