My Roguelike attempt - in progress
Main assumptions:
- only pure Java
- turn-based
- highly randomized
- d20 based fight model
Current progress:
- working random map generator based on game of life and flood fill
- gui interface implemented (swing)
- player movement mechanism introduced
- enemies position calculation algorithm
- moving and chasing enemies (path finding by A*)
- fog of war
- effect Layer
- fight logic + fight log + combat locking mode + special attacks
- equipment with potions and items + equipment log + item description view
- inventory (equipping, unequipping, counting bonus from items)
- basic treasure find mechanism + item collection bootstrap form txt files
- Locations Manager - map of levels, with a local file cashing (Java NIO), Loading level map'n'params form text file
- Basic experience and lvl management for player
Quick Gameplay:
Want to participate? Just let me know!