hexerei - the art or power of bringing magical or preternatural power to bear or the act or practice of attempting to do so
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make a blog visual test page that shows labeling and various tests
geojson.io - mapbox open source geojson editor geojson.xyz - sample files via natural earth geonmaes.org - collection of mostly points for many features geoman.io - alternative freemium geojson editor
geojson => hex map
specials:
Geometry Line with id='origin' with hex side length = pointy radius, and direction 90deg right of 'up' orientation, or Point with properties 'scale' hex size in km, and orient=degrees default 0 default flat top, optional pointy=true.
Polygon (or multipolygon) geometry with id='boundary'
other features optional property map='tile|edge|vertex|none', default tile optional property label=str
coordinate systems:
[web mercator][webgm]for geojson e.g. for map background tiles or cities [webgm]: https://en.wikipedia.org/wiki/Web_Mercator_projection
cube/axial coordinates as native hex coords
user coords (string ids) like offset xxyy "0304" or alternative axial like "AA01" needs a cube2id and id2cube method
map geojson objects to hex tiles, edges and/or vertices via shapely
build and run like
npx tsc node --es-module-specifier-resolution=node dist/flowsnake.js
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[AI and wargaming][https://arxiv.org/pdf/2009.08922.pdf]
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Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning
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NeuroHex: A Deep Q-learning Hex Agent [slides]](https://webdocs.cs.ualberta.ca/~hayward/talks/hex.deepQ.pdf), paper
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AI in Human-computer Gaming: Techniques, Challenges and Opportunities
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file:///Users/psurry/Downloads/algorithms-15-00282.pdf
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Neural Replicator Dynamics: Multiagent Learning via Hedging Policy Gradients
Uber's H3 https://h3geo.org/ use directed edge identifiers between two hexes to represent flow between them?