- [/] Character Creation
- Spellcasting
- Combat
- Travel
- +/- Ability scores
- Speed
- Proficiencies
- Traits
- Languages
- +/- Ability scores
- Note your primary stat for (3)
- Roll/point buy/point array to generate 6 random numbers <= 18
- Adjust with the +/- from (1) and (2)
- Write in the small box
- MODIFIERS
- These are the +/- you add to your rolls for attacks, ability checks, saving throws, etc. Write in big box.
Modifier Calculator = floor( (AS - 10) / 2 )
- Name!
- Make a rich backstory: where they came from, where they're going, what makes them tick, defining events, personality traits, beliefs
- Choose Background
- I don't use the Personality Traits, Ideals, Bonds, Flaws -- I leave it to you.
- Add Skills Proficiencies
- Add Equipment
- Add Traits
- Alignment
- Inspiration
- Token points, given to players by DM at DM's discretion for really good roleplay. PCs can then spend this point to aid them in diong ingenious shit (e.g. need to get out of handcuffs blindfolded).
- Proficiency Bonus
- See character class page
- Add this bonus whenever you roll for a skill for which you have proficiency
- Hit Dice
- See class page; put in big box?
- Use in day to restore HP through REST. Spend a hit die, roll the hit die or take average, add to HP. //TODO: Long rest will refresh the die.
- Hit Points
How HP Works: life total, 0 means unconscious, -10 is death.
- Maximum: (Hit Dice) + Constitution Modifier
- Bigger box is for your current HP
- On Level Up: roll your hit die, add constitution modifier, add to previous HP
- Speed
- See race
- Saving Throws
- See class for which ST you have proficiency in
- Tick those boxes; for the proficient, write down the relevant modifier + proficiency; otherwise write just the modifier
- Add the bonus of the relevant ability when you roll ST
- Skills
- See class, each class has a list of skills to choose from; CHOOSE X, where X is from sheet, OR 2 . Add proficiency and the relevant A-Mod
- Proficiency
- See class
- Equipment
- Attacking equipment goes in ATTACK BOX
- Can do gold-equipment-buy or use starting/recommended sets
- ATK Bonus = STR-Mod + [Proficiency]
- Damage / Type: see Equipment page = die + STR-mod // damage type (e.g. "slashing, fire, acid, peircing")
- In combat, Resistance comes into play: take half dmg; vulnerability: take more -- from the damage type
- Defense and Misc. goes in EQUIPMENT BOX
- Attacking equipment goes in ATTACK BOX
- Armor Class
- 10 + Armor + Shield + [DEX]
- if Light Armor: DEX-mod
- elif Medium Armor: max(DEX-mod, 2)
- elif Heavy Armor: 0, regardless of DEX
- //TODO: can affect disadvantage in stealth
- 10 + Armor + Shield + [DEX]
- Passive Perception = 10 + WIS-mod
- Initiative
= DEX-mod
- This is added onto the initiative roll, i.e. rolling for initiative is a DEX-check.
Spell Save Check = 8 + Proficency + Relevant modifier bonus
Cheat Sheets / References Player Reference: https://drive.google.com/file/d/0B2Fbq7v8pucJVENWZlE5Z2h1T00/view DM Cheat Sheet: https://drive.google.com/file/d/0B5NsJ80BORg_bEpRQ3lLd0NBVGc/view Spell Cards: http://hardcodex.ru/warlock/ SRD: http://media.wizards.com/2016/downloads/SRD-OGL_V1.1.pdf Monsters: http://www.orcpub.com/dungeons-and-dragons/5th-edition/monsters https://www.reddit.com/r/tabletop/comments/64s76q/get_all_of_your_dd5e_spells_in_one_printable_pdf/
DM Tips from pro DM's http://imgur.com/gallery/TCyH1/new https://www.reddit.com/r/DungeonsAndDragons/comments/2n0fm2/basics_of_being_a_dungeon_master_or_how_i_learned/ https://www.reddit.com/r/DMAcademy/comments/4zanzl/the_3_storytelling_skills_for_dms_and_how_to/
TOOLS Miniature: http://printableheroes.tumblr.com/post/157677982597/another-little-process-breakdown-gif-for-the https://drive.google.com/drive/u/1/folders/0B9wKLjixK7DHd3pMZk92Z2xhdVk Random Tables: http://www.dicegeeks.com/1d100-random-rpg-tables/
DUMPS https://www.reddit.com/r/DnDBehindTheScreen/comments/61ymav/the_complete_hippo_updated/
DM Worldbuilding https://www.reddit.com/r/DnDBehindTheScreen/comments/5v404h/the_corrupted_city_10_evil_gods_10_evil_temples/ Isometric drawing: https://www.reddit.com/r/DnD/comments/5vxflq/i_drew_this_yesterday_i_love_drawing_in_isometric/ City idea: https://www.reddit.com/r/DnD/comments/5zqdn8/oc_i_got_frustrated_with_the_lack_of_decent_city/ Isometric paper: http://www.printfreegraphpaper.com/ Isometric dungeon design: https://www.reddit.com/r/rpg/comments/1n3pst/tips_tricks_for_drawing_dungeon_maps/ Dungeon design: https://roleplayingtips.com/rptn/rpt156-6-methods-making-dungeons-interesting/
DM Specific Tips Would you rather: https://www.reddit.com/r/DnDBehindTheScreen/comments/3dj0ns/offering_players_would_you_rather_scenarios_after/ Managing combat: http://theangrygm.com/manage-combat-like-a-dolphin/ "No, but": https://www.reddit.com/r/DnDBehindTheScreen/comments/5583ur/on_no_but_improv/?utm_content=title&utm_medium=browse&utm_source=reddit&utm_name=multi Adventure hooks: https://www.reddit.com/r/DnD/comments/349hv3/how_did_you_characters_meet/ City building: https://www.reddit.com/r/DnDBehindTheScreen/comments/5hkucg/building_a_randomized_city_with_one_die_roll_and/ Organization: https://www.reddit.com/r/DnD/comments/46htzk/i_thought_the_community_would_enjoy_seeing_the/ RP during combat: http://rpg.stackexchange.com/questions/2513/how-to-communicate-to-the-players-that-an-encounter-can-be-solved-also-through-d https://www.reddit.com/r/DnD/comments/6fi3py/dming5e_my_dm_hit_our_group_with_this_little_neat/
Campaign Design https://www.reddit.com/r/DMAcademy/comments/5z8sz3/how_to_make_an_interesting_campaign_based_on/ Mystery: https://www.reddit.com/r/DnD/comments/1jr5xn/murder_mystery_advice/ Algernon: https://www.reddit.com/r/DnDBehindTheScreen/comments/5xs40b/flowers_for_algernon_a_manipulative_green_dragon/ https://www.reddit.com/r/DnD/comments/4pz73t/clues_for_a_missingperson_mystery/
Encounter Design http://rpg.stackexchange.com/questions/67976/how-can-i-avoid-making-extended-prolonged-encounters-boring?rq=1 https://www.reddit.com/r/DnD/comments/2xtsgc/any_suggestions_for_interesting_encounters_for_a/ https://www.reddit.com/r/DnD/comments/1jr5xn/murder_mystery_advice/ https://rpg.stackexchange.com/questions/83721/how-to-make-combat-encounters-terrifying?rq=1 https://www.reddit.com/r/DnDBehindTheScreen/comments/5zqfe3/harder_better_faster_stronger_using_enemy_wizards/
Getting into Character https://www.reddit.com/r/DMAcademy/comments/8eeueq/steal_this_idea_the_warmup_question/
Character Creation ( + a lot more video guides) https://www.youtube.com/watch?v=KFkdHn1d3Ow http://rpg.stackexchange.com/questions/77247/what-are-the-playable-dd-races-in-5e
Harmontown, the best D&D pocast https://dl.dropboxusercontent.com/u/18252097/harmontown.html
Guide Dumps http://www.giantitp.com/forums/showthread.php?377491-Guides-Tables-and-other-useful-tools-for-5E-D-amp-D <<<<<<< HEAD https://www.reddit.com/r/DnDBehindTheScreen/comments/3ttm1i/run/
https://www.reddit.com/r/DnD/comments/46htzk/i_thought_the_community_would_enjoy_seeing_the/ https://docs.google.com/spreadsheets/d/1d-KM-bLzBMPS6lLas1QJcE6prmPcLny6W6ZwVXBiCVY/edit#gid=689396640 https://www.reddit.com/r/DnDBehindTheScreen/comments/3rh9lx/all_the_everything_mostly/
Screen https://drive.google.com/file/d/0B5NsJ80BORg_bEpRQ3lLd0NBVGc/view https://drive.google.com/drive/u/1/folders/0ByUSksih2erpVEpvM0FydnJLQUU
Homebrew characters: http://dnd-5e-homebrew.tumblr.com/post/138667524695/werewolf-prestige-class-by-wardrow
Magic Items: https://drive.google.com/file/d/0B2Uwc4iLtZShdUJQN2dtY2hmNUE/view
JP: https://www.reddit.com/r/DnD/comments/5nebph/last_night_my_players_found_out_that_the_homebrew/
Magic Items https://www.reddit.com/r/DnDBehindTheScreen/comments/5k90g9/d6_magic_item_shop_items_that_wont_disrupt_your/ https://drive.google.com/file/d/0B5NsJ80BORg_OUxYV3dJN2RoaUU/view
Music Diablo II: https://www.youtube.com/watch?v=5DWsH66C2Ag Team Rocket Hideout HGSS: https://www.youtube.com/watch?v=nOywZMJT7OU&t=715s https://www.reddit.com/r/DnDBehindTheScreen/comments/3k9iyz/music_spotify_playlists_for_dungeons_travel/
Dungeon Design https://i0.wp.com/manonthelam.com/wp-content/uploads/2012/10/Sign-detailling-murder-holes-at-Nizwa-Fort.jpg http://tvblogs.nationalgeographic.com/files/2013/08/Castle-Traps-and-Defenses.jpg https://www.reddit.com/r/DnDBehindTheScreen/comments/5lwg2s/heres_a_dungeon_crawl_for_you_all/ https://www.reddit.com/r/DnD/comments/5xub9l/oc_the_twisted_caverns_hopefully_it_can_be_of_use/ https://www.reddit.com/r/DnDBehindTheScreen/comments/5y0gz5/some_recent_wins_your_group_may_also_enjoy/ TRAPS: https://www.reddit.com/r/DnD/comments/3lgwnt/5e_whats_the_point_of_autodetect_traps/cv6bars/ https://rpghorsemen.wordpress.com/2014/03/31/map-of-the-week-4/ tower https://s-media-cache-ak0.pinimg.com/736x/81/39/f6/8139f6d5c78c0f4c7f1c7e542c9e1ac7.jpg https://www.pinterest.com/robsmith/dnd-floor-plans-maps-and-icons/ https://www.reddit.com/r/DnD/comments/61g0mr/oc_dd_battle_puzzlemap_slight_lmop_spoilers/ DUNGEON MANIFESTO: https://roleplayingtips.com/rptn/rpt156-6-methods-making-dungeons-interesting/ https://www.reddit.com/r/rpg/comments/1l72cw/10000_greatest_traps_puzzles/
Specific Rulings Light cantrips to blind: https://www.reddit.com/r/DnD/comments/13alsc/can_you_utilize_the_wizard_cantrip_light_to_blind/ Ambushing behind doors & surprise: http://rpg.stackexchange.com/questions/49365/surprise-when-kicking-down-a-door P2: http://rpg.stackexchange.com/questions/90919/is-skill-check-always-against-a-dc-or-why-is-stealth-an-exception Bottlenecks: http://rpg.stackexchange.com/questions/50702/how-does-one-avoid-a-bottleneck-of-enemies-in-a-doorway Caster Resting: https://www.reddit.com/r/DnD/comments/33f1u3/5e_when_does_each_caster_class_get_their_spell/ Minor Illusion: https://www.reddit.com/r/dndnext/comments/2yc6k4/could_i_use_minor_illusion_to_distract_an_npc_in/ Advantage: https://www.reddit.com/r/DnD/comments/29xk0j/5e_summary_of_situations_causing_advantage_or/ Ready: http://rpg.stackexchange.com/questions/84215/can-you-move-and-act-with-the-ready-action Using hostages as cover: http://rpg.stackexchange.com/questions/47377/firing-into-a-melee-combat
One-Shots https://www.reddit.com/r/DnDBehindTheScreen/comments/5xtmlh/running_oneshots_with_your_supporting_cast_is/ https://www.reddit.com/r/rpg/comments/5z7yhu/honey_heist_is_a_free_onepage_roleplaying_game/ https://github.com/brunobord/micro-rpg-catalog/blob/master/perpetuallytipsy-quickie.md https://en.wikipedia.org/wiki/Fiasco_(role-playing_game) https://www.reddit.com/r/rpg/comments/4e9ag7/games_in_modern_day_settings/ https://drive.google.com/file/d/0B969888pWakxd0pmWU9mcy1MY00/view
Stories https://www.reddit.com/r/rpg/comments/riu9e/awesome_dm_uses_a_solo_campaign_with_an_unwitting/
LOOT IDEAS
They were entering the chambers of a particularly vain demigod. The passage to the next room was an indestructable magic mirror, with the sign over it (in elven) "To unseal me, you must enter twice but leave once."
Next to mirror was a table of cosmetic items. The items are listed below. Each item, when applied, required the players to roll a d6, and the following result would occur.
Naturally, an Arcana check revealed what each item might do.
Lipstick 1 - Learn 1 new language. 2 - Learn 2 new languages, forget common. 3 - Mouth vanishes, non-telepathic players cannot speak 4 - Dexterous tongue; allows players to switch weapons as a free rather than minor action on their turn. 5 - Fangs; player gets a bite attack as a minor/immediate reaction, once per encounter. 6 - Tongue bloat- The character's tongue becomes too big for their mouth. It dangles down to their chest, useless.
Rouge 1-2 - Characters's skin becomes transparent. 3-4 - Character's skin changes to one of the six primary/secondary colors, determined by a second d6 roll. 5-6 - Character's biological sex switches.
Comb (d4 for this one) 1-2 - Player becomes bald 3-4 - Beard which always grows back immediately when shaved. 5-6 - Change hair color immediately to one of the six primary/secondary colors, based on a second d6 roll.
Eyeliner (This is the key item)
- Using this item automatically splits the character into two halves. Each half has a max HP equal to the character's bloodied value.
1-3: The player can control both halves, which automatically re-combine at the end of the encounter. Each half has 1 Move action and 1 Standard action. They share the same power pool and have superior flanking.
4-6: The player controls one of the halves, with a standard, move, and minor action, and half their usual Max HP. The other half is a Nasnas (I used stats from a MM1 quickling), which immediatly tries to run away. If the Nasnas isn't caught and forcibly re-attached before the player takes an extended rest, the seperation become permanent.*
Each item had a total of three uses left of it. A different check on each item revealed what it might do to the player. They succeeded on the check for the eyeliner, and figured out using it would fulfill the requirement of the mirror; the two halves would enter seperately, but the combined form would eventually emerge.
They tried the eyeliner, and the player was able to control both halves through the encounter on the other side. (If she had failed, the Nasnas would have jumped through the mirror, forcing them to follow and chase it through the dungeon.)
Some backup rules for the Nasnas: If the seperation becomes permanent, the player naturally does NOT get half their HP or their other hand back. However, they can "steal" their HP back by finding a playable race, killing it, bisecting it's recently slain corpse, and sticking the needed half onto themselves.
d77e80e17aab87e3c5680a79e9b1f03a00c1788d
The challenge was pretty easy, largely because they rolled well. (Had the Nasnas immediately run away, it would have been much more challenging)
The real fun was they had some amusing items to play with afterwards. They ended up using half the items to "makeover" a captive enemy, and using the rest up as part of a drinking game.
(All effects could be cured via ritual; the price of the ritual for any given effect was 1d10 X 1000 GP.)
During the drinking game, one player did make a Nasnas, but they restrained it immediately. Instead of recombining with it, however, he had another player split in half, and they recombined with half of each other instead.
(I gave them a few sadistic "switch-place" powers, to reflect their condition. As an encounter, they could agree to switch places. As an 2/per encounter, they could roll to transfer an effect a save could end to each other. As a Daily, one of them could steal up to half the other's HP.)