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Virtual-Reality-with-Unity

This is the code repository for Virtual Reality with Unity [Video], published by Packt. It contains all the supporting project files necessary to work through the video course from start to finish.

About the Video Course

If want to know how to build the most vivid and realistic games using Unity, this is the perfect tutorial. Virtual Reality is an exploding market and there is still a lot to discover about it. Unity 2019 is an intuitive multiplatform game engine that has become the industry standard for building Virtual Reality games, applications, and experiences for the new generation of consumer VR devices. In this course, you will learn about the specifics of Virtual Reality development in Unity. You will learn how to intuitive VR user interfaces and integrate audio and video into your application to give a lasting impression. You will build practical solutions to some of the key issues facing Virtual Reality with helpful tips for making better VR experiences. By the end of this course, you will have learned how to create a VR game using Unity 3D and implement some of the most common and useful interactions and game mechanics. You will also know how to think in VR and create a comfortable and effective user experience. Please note that this course uses Unity 2019 and assumes prior working knowledge of Unity; however, those who have migrated to Unity 2020 will still benefit from the features and project deployment covered in this course. Please also note that knowledge of C# is also required for this course. Programmers or game developers who have a basic knowledge of Virtual Reality and want to explore what Unity has to offer will also find it useful.

What You Will Learn

  • Concepts and components of the Unity Engine and Editor and how to set up a project ready for VR
  • Create a User Interface (UI) and game menu and build Interactions with C# scripting
  • Learn VR elements and build a state machine through Unity's Animator
  • Learn how to design an effective and solid virtual reality experience
  • Achieve a stable framerate
  • Master the tools and techniques you'll need for optimal VR performance.
  • Learn the use of universal UX concept and some specific rules for VR design using Unity
  • Use optimization techniques to achieve optimal VR performance

Instructions and Navigation

Assumed Knowledge

This course is for Unity Game developers who are beginning to work on Virtual Reality projects. Programmers or game developers who have a basic knowledge of Virtual Reality and want to explore what Unity has to offer will also find it useful. Knowledge of C# is required.

Technical Requirements

For successful completion of this course, students will require the computer systems with at least the following:

Hardware Requirement:
OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
Memory: 4 GB RAM or more
GPU: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
6dof VR headset: HTC Vive / Oculus Rift

Software Requirements:
Unity 2019.2.0b6
Steam VR

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