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learning-c-7-by-developing-games-with-unity-2017-third-edition's Introduction

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

This is the code repository for Learning C# 7 By Developing Games with Unity 2017 - Third Edition, published by Packt. It contains all the supporting project files necessary to work through the book from start to finish.

About the Book

Hello and welcome to the amazing journey of game development. This book is destined for those who have always wanted to create a game, the ones who have thousands of good ideas for games and people who inspire to be professional game developers. This book is destined for you. Here, you will learn the fundamentals of how to create a game from start to finish using Unity and C#. Step by step, you will be learning how to code and how to use the game engine to turn your ideas into real projects. At the end of the book, you'll have created a 2D platform game, and you will know how to create different games using the same principles that you have learned.

Instructions and Navigation

All of the code is organized into folders. Each folder starts with a number followed by the application name. For example, Chapter02.

The code will look like the following:

void AddTwoNumbers () 
{ 
  // Code goes here 
} 

You will definitely need a computer–PC, Mac, or any machine that supports Unity editor installation. The complete Unity system requirements can be found at https://unity3d.com/unity.

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learning-c-7-by-developing-games-with-unity-2017-third-edition's Issues

The Chapter 9 packages are missing

The files Player.unitypackage and FloorShort.unitypackage, alluded to in Chapter 9 of the book, are missing both here and in the zip file hosted on the PacktPub website.

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