Hands-On Genetic Algorithms with Python, Published by Packt
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Hands-On Genetic Algorithms with Python, Published by Packt
License: MIT License
Hands-On Genetic Algorithms with Python, Published by Packt
If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.
The genotype to phenotype mapping based on the ordered inclusion can result in suboptimal solutions especially when you have an item with a weight that's close to the knapsack capacity and a value that is very high.
In the example, if you change the book's weight to say 395 and value to 10,000, the optimal solution (book+socks=10,050) must include the book. But since it is the last item, the chances of all items before it being '0' is very slim and the book will never get selected.
A better approach might be to order the initial set of items based on a simple & widely known greedy heuristic - the ratio of value to weight.
In: 01-hyperparameter-tuning-grid.py
...
...
from evolutionary_search import EvolutionaryAlgorithmSearchCV
gives the following error:
builtins.ModuleNotFoundError: No module named 'evolutionary_search'
Hi,
I want to solve 3D bin packing(especially container loading), which is a extension of knapsack problem(?), but I don't know how can I do that.
Is there any referrence code for 3d bpp?
thanks.
Any thoughts on applying a greedy heuristic to the TSP problem to create the initial population?
def load_individuals(creator, n):
individuals = []
for _ in range(0, n):
next_city = random.randint(0, tsp.tspSize - 1)
visited_cities = []
visited_cities.append(next_city)
while len(visited_cities) < tsp.tspSize:
nearest_neighbor, _ = sorted(
[(city, distance) for (city, distance) in enumerate(tsp.distances[next_city]) if city not in visited_cities],
key=lambda p: p[1]
)[0]
visited_cities.append(nearest_neighbor)
next_city = nearest_neighbor
individuals.append(creator(visited_cities))
return individuals
# create the population creation operator to generate a list of individuals:
toolbox.register("populationCreator",load_individuals, creator.Individual)
This gives a better solution for the initial TSP implementation with algorithms.eaSimple
and a faster convergence (under 50 generations) for the elitism.eaSimpleWithElitism
implementation
The getRoutes
method in the VehicleRoutingProblem
has a bug where is fails to detect an empty route if a separator (a vehicle index) is followed by the index of the central depot at the end of the chromosome. Below is an example:
A random Solution for the bayg29 problem with 3 vehicles and depot index of 12
[23, 0, 5, 29, 11, 8, 4, 20, 9, 3, 14, 17, 13, 16, 21, 10, 18, 19, 1, 28, 2, 25, 27, 7, 26, 22, 6, 24, 15, 30, 12]
Notice how the depot index 12 follows the vehicle index 30. In this case `getRoutes` returns
[[23, 0, 5], [11, 8, 4, 20, 9, 3, 14, 17, 13, 16, 21, 10, 18, 19, 1, 28, 2, 25, 27, 7, 26, 22, 6, 24, 15]]
It should return
[[23, 0, 5], [11, 8, 4, 20, 9, 3, 14, 17, 13, 16, 21, 10, 18, 19, 1, 28, 2, 25, 27, 7, 26, 22, 6, 24, 15], []]
I'd be happy to submit PR to fix this along with a fitness function that minimizes total distance (instead of max distance) and also aims to maximize the vehicle utilization of each vehicle (based on distance travelled)
def getFitnessDistance(self, indices):
routeDistances = [self.getRouteDistance(route) for route in self.getRoutes(indices)]
totalDistance = sum(routeDistances)
avgDistance = totalDistance / self.numOfVehicles
return totalDistance + sum([abs(avgDistance - dist) for dist in routeDistances])
This fitness function yields better results for both the 3 and 6 vehicle variations of the bayg29
VRP problem.
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