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cpp_piscine_42's Introduction

Hi there 👋

I'm in 42Paris since October 2021. Here are the projects I had fun doing so far:

Project Purpose Competences acquired Programming language
Transcendence Implementing from scratch a multiplayer responsive Pong game website SPA #web • Full-stack web development;
• Backend development with Nest.js;
• Frontend development with TypeScript;
• Database management with PostgreSQL;
• OAuth authentication integration;
• Security practices and implementation;
• Real-time communication and chat functionality;
• Multiplayer game development;
• Responsive web design;
• Containerization with Docker;
• Troubleshooting and debugging;
• Project management and teamwork;
TS
webServ Building a webserver from scratch Nginx style #web • Sockets’ programming;
• HTTP protocol;
• Webservers;
• Event-driven programming;
C++
Inception Building a Docker Network including Nginx, MaraDB and WordPress #docker • Containerization;
• WP;
• Dockerfile;
• Docker-compose;
• Docker-network;
Bash
Shoot 'em up Building the Shoot 'em up game using the ncurseslibrary running under terminal emulator #gaming • Manipulating ncurses;
• Manipulating ASCII art;
• Building a game strategy;
• Handling collisions;
• Handling levels escalation;
• Building a GUI
C++
connect Four Building the connect Four game + an AI that wins all the games #gaming • MiniMax algorithm with pruning
• Bitwise operations
C
wordle Reproducing the wordle game #gaming • Building a Terminal Based Game
• Color handling
• Game looping
C++
miniRT Building a homemade RayTracer from scratch #CG • Deep knowledge in geometry, vector operations, and scalar operations
• Camera space - Object space - World space mastery
• Handling of a graphical library
• Deep knowledge of RayTracing Technique
• Geometry of primitives (plane - sphere - cylinder)
• Handling of light spots
• Phong effect
• Checkerboard
• UV mapping
• Bump mapping
• TBN transformation
• Debugging
C
miniShell Building a Bash POSIX compliant commands' interpretor #unix • Building a Lexer Parser
• Building a parse library tree
• Handling environement variables
• Building bash builtin commands from scratch
• Handling commands execution
• Handling variables expansions and wild cards
C
philosophers Building a Dining Philosophers Problem solver #unix #multithreading • Concurrent algorithm design
• Multithreading
• Mutexes handling
• Data races
• Deadlock
C
FDF Building a maps gnerator from space separated coordinates files using the minilibix graphical library #CG • Parsing
• Handling a graphical library
• Computed Aided Design (CAD)
• Geometry
• Translation - Rotation - Scaling (TRS) transformations
• Model - View - Projection (MVP) transformations
• Handling of hexacolors and colors gradients
• GUI creation
C
pipex Simulating Unix pipes behavior #unix • I/O operations
• Multiprocessing
• Handling Env variables
• Fd management
• Forking
• Duplicate and redirections
• Pipes
• Multipipes
• Error handling
C
push swap Sorting a list using 2 stacks and a limited number of operations #algorithmics • Knowledge about sorting techniques
• Knowledge about complexity and Big O notation
• Statistics notions
• Bitwise operations
• Optimisation techniques
C
born2BeRoot Creating a VM and configuring it #virtualization • Debian installation
• Distribution configuration
• Users management
• Monitoring
• Handling security and permissions
Shell
printf Building printf C function from scratch #C • Variadic varibales
• Exploitin man files
C
getNextLine Building a function that simulates getline C function behavior, reading line per line from multiple streams, and using buffer size as a parameter #C • Handling reading from multiple fds
• Using static variables
• Buffer reading
C
libft C standard library rewrite #C • Building first personal C library
Makefile mastery
• Reverse engineering C basic functions
• Rigor
• Translating man documentation to code
• Rigourous memory handling
C

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