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osrf-migration avatar osrf-migration commented on August 19, 2024

Original comment by Louise Poubel (Bitbucket: chapulina, GitHub: chapulina).


Changing

if (entity)

for

if (entity && entity !== this.scene.modelManipulator.object)

at

if (entity)

keeps the model stopped while manipulating. But when the manipulator is detached, some old pose updates are still received before the new pose takes over...

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osrf-migration avatar osrf-migration commented on August 19, 2024

Original comment by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).


I think receiving some old poses before the new ones is ok, it's going to create a blink effect which is not ideal but the same thing happens in gazebo. In any case, it's better than not being able to move the model at all. Thanks for looking into this.

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osrf-migration avatar osrf-migration commented on August 19, 2024

Original comment by Louise Poubel (Bitbucket: chapulina, GitHub: chapulina).


I'll make a pull request then ;)

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osrf-migration avatar osrf-migration commented on August 19, 2024

Original comment by Louise Poubel (Bitbucket: chapulina, GitHub: chapulina).


Pull request #35

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osrf-migration avatar osrf-migration commented on August 19, 2024

Original comment by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).


  • changed state from "new" to "resolved"

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