Comments (5)
Original comment by Louise Poubel (Bitbucket: chapulina, GitHub: chapulina).
Changing
if (entity)
for
if (entity && entity !== this.scene.modelManipulator.object)
at
Line 98 in 8e9e4bb
keeps the model stopped while manipulating. But when the manipulator is detached, some old pose updates are still received before the new pose takes over...
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Original comment by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
I think receiving some old poses before the new ones is ok, it's going to create a blink
effect which is not ideal but the same thing happens in gazebo. In any case, it's better than not being able to move the model at all. Thanks for looking into this.
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Original comment by Louise Poubel (Bitbucket: chapulina, GitHub: chapulina).
I'll make a pull request then ;)
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Original comment by Louise Poubel (Bitbucket: chapulina, GitHub: chapulina).
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Original comment by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
- changed state from "new" to "resolved"
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