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#vrp Add group fisher to work
Randomly gives reward that will need to be added to items in vrp
local randomFish = math.random(1,5)
if randomFish == 2 or randomFish == 4 then
vRP.giveInventoryItem({user_id,"bass",1})
else
vRP.giveInventoryItem({user_id,"catfish",1})
end
This is not completely mine i modified to for my needs.