This is a interactive Mandelbrot zooming application written in WebGL but it can't really zoom all too far because I can't make glsl use anything more than a 32 bit precision floating point number!
organizedgrime / mandelbrot Goto Github PK
View Code? Open in Web Editor NEWWebGL mandelbrot
Home Page: http://nicogonzo.me/projects/Mandelbrot/mandelbrot.html