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vscode-openra-lua's Introduction

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.

Join the Forum for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

EA has not endorsed and does not support this product.

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.

License

Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

vscode-openra-lua's People

Contributors

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vscode-openra-lua's Issues

Don't prompt to reload window

The Lua extension automatically picks up the generated files after a few seconds, so a restart isn't necessary.

How about removing this part?

const answer = await vscode.window.showInformationMessage(`There are unresolved map globals.`, 'Reload', 'Dismiss');
if (answer == 'Reload')
vscode.commands.executeCommand('workbench.action.reloadWindow');

IHealth and IMove interfaces are linked

--- **Requires Trait:** [IHealth](https://docs.openra.net/en/release/traits/#ihealth)

--- **Requires Traits:** [IMove](https://docs.openra.net/en/release/traits/#imove), [Demolition](https://docs.openra.net/en/release/traits/#demolition)

Which don't exist in https://docs.openra.net/ and it requires knowledge of internal API which traits they apply to.

Actor/Player properties are considered readonly

It appears that "properties" on the Player/Actor tables are considered readonly by the extension (providing a somewhat misleading warning saying that they don't exist):
image
Most likely result of a recent update to the base Lua extension, which changed how it handles them.

P.S.: The C# side of our API provides both "normal" properties and readonly properties, but our EmmyLua API doesn't make such a distinction. Until now all were considered "normal", now all are considered readonly by the extension.

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