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harvester's Issues

Set H2 database timezone

The timezone is currently manually adjusted by adding 2 hours to the "date_diff" segment.
It would be better to set the timezone instead.

Allow multiple configuration files

Allow the use of multiple configuration files, basing the stuff that needs to be imported on JSON object keys (harvestables, default, harvest_items) and allow the files to be moved to harvester folder.

[REQUEST] Default drop plus defined drop

If part is defined in default and in harvest_items on break event drop both the default item and the defined harvest item

Example:

default = [
   	"minecraft:obsidian",
]
harvest_items = [
   {
       type: "minecraft:obsidian",
       item_name: "minecraft:cobblestone",
       item_ref: 2,
       pool_ref: 1
   }
]

would drop the default obsidian block, a cobblestone block, Item_ref 2 from Itemizer, and attempt to get an item from pool 1 of itemizer.

Handle multiple worlds

Instead of getting the default world labelled "world", get the corresponding world to enable harvester to work on multiple worlds.
We will probably have to add the world column in SQLite database.

Extend the drop system to mob

Use the harvester drop system already in place for block to manage monster loot. I see several advantages to this choice (insted of use two systems with brawlator).

  • Monster and block drop are bind to the same event.
  • the code for each fonction is almost the same
  • drop management is in the responsability of harvester
  • easier to add new features

Bonemeal doing nothing. Grass not growing.

Grass is not growing and bonemeal does nothing on grass or saplings. Trees do not grow on their own neither wheat or other plants.

I tested if any other plugin does this, but as soon as i remove the harvester plugin everything is working again.

Modded block variants not harvestable

Hello,
I am having an issue with modded blocks with variants, specifically those from Conquest Reforged.
the items in question are Tin Ore and Bronze Ore
they share a name "conquest:stone_full_hard2" but they are variants of one another.

How would i set this up? I cannot even get them breakable at the moment.
within Itemizer i have added the line: "Tin" : "conquest:stone_full_hard2"
but that does not seem to function.

If it helps the NBT data of the two blocks are listed as variant 9 and variant 10

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