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qtioscmake's Issues

Xcode: No publish dialog?

The problem can be reproducible with https://github.com/davemilter/qt_ios_libs_bug (found this hello world in the closed issues).

I added:

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 6526704..399959b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -28,5 +28,9 @@ IF(${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
     target_link_libraries(foo PRIVATE Qt5::QmlWorkerScript)
   endif()
 
-  add_qt_ios_app(foo)
+  add_qt_ios_app(foo
+    BUNDLE_IDENTIFIER "..."
+    TEAM_ID "..."
+    VERSION "1.2.3"
+    )
 ENDIF()

And run

cmake -DCMAKE_PREFIX_PATH=/Users/evgeniy/Qt/5.15.0/ios -DDEPLOYMENT_TARGET=11.0 -DCMAKE_TOOLCHAIN_FILE=../IosCMakeToolchain/ios.toolchain.cmake -DPLATFORM=OS64 -DENABLE_BITCODE=FALSE -G "Xcode" ..

I used paid Apple account, and all works fine (building and running on real devices).

But then I want to publish application and can not see "publish dialog",
after I choose Product->Archive, Xcode rebuilds my project in release mode,
signing it and that's all.

I created swift "hello world" with the same team and bundle id,
and Xcode shows this after: Product->Archive

Screenshot 2020-06-09 at 16 44 09

Any idea why Xcode thinks that it is not worth to upload https://github.com/davemilter/qt_ios_libs_bug into their shop?

How to run Qt Application?

I read #1 and tried this code:

https://github.com/davemilter/qt_ios_libs_bug/blob/run-app/CMakeLists.txt

It compiled just fine, foo_plugin_import.cpp and foo_qml_plugin_import.cpp generated.

But then application right after start closed on my iPad.

2020-04-22 00:40:14.902733+0300 foo[974:204514] [DYMTLInitPlatform] platform initialization successful
QML debugging is enabled. Only use this in a safe environment.
2020-04-22 00:40:15.134109+0300 foo[974:204247] QQmlApplicationEngine failed to load component
2020-04-22 00:40:15.134774+0300 foo[974:204247] qrc:/main.qml:4 module "QtQml.Models" is not installed
qrc:/main.qml:6 module "QtQuick.Layouts" is not installed
qrc:/main.qml:1 module "QtQuick" is not installed
qrc:/main.qml:3 module "QtQuick.Controls" is not installed
qrc:/main.qml:5 module "QtQuick.Dialogs" is not installed
qrc:/main.qml:7 module "QtQuick.Window" is not installed
qrc:/main.qml:2 module "QtQuick.Controls" is not installed
qrc:/main.qml:4 module "QtQml.Models" is not installed
qrc:/main.qml:6 module "QtQuick.Layouts" is not installed
qrc:/main.qml:1 module "QtQuick" is not installed
qrc:/main.qml:3 module "QtQuick.Controls" is not installed
qrc:/main.qml:5 module "QtQuick.Dialogs" is not installed
qrc:/main.qml:7 module "QtQuick.Window" is not installed

the whole code is here: https://github.com/davemilter/qt_ios_libs_bug/

Branch run-app .

Is I missed something?

Qt installed via online Installer. I can run qmake based project just fine via Qt Creator.

cmake -DCMAKE_PREFIX_PATH=/Users/user/Qt/5.12.7/ios -DDEPLOYMENT_TARGET=11.0 -DCMAKE_TOOLCHAIN_FILE=../IosCMakeToolchain/ios.toolchain.cmake -DPLATFORM=OS64 -DENABLE_BITCODE=FALSE -G "Xcode" ..

Or this issue should be here: https://github.com/OlivierLDff/QtStaticCMake ?

Info.plist localization

We are using your macro and really like it. ๐Ÿ‘
One question: Is there a way to add localization for Info.plist. That means providing InfoPlist.strings files in their respective subdirectories in a similar way as it works with the Info.plist.in?
Is this something I have overseen, or is it simply not implemented?

Add Unit Test

Right now, script need to be tested on real project to see if it still work at each PR.
That would be nice to have some automated testing on a sample project. (For example https://github.com/OlivierLDff/QQuickStaticHelloWorld)
This would also give an example of how to setup github action to build & deploy an app.

Add support for Free Apple development certificates

Apple now allows Free Developer accounts to flash their apps to real iphones (app certificate will be valid for only 7 days) .
If I try to build I get ;

error: No account for team "123456789A". Add a new account in the Accounts preference pane or verify that your accounts have valid credentials. (in target 'MyApp' from project 'MyApp')
error: No profiles for 'MyApp.MyApp' were found: Xcode couldn't find any iOS App Development provisioning profiles matching 'MyApp.MyApp'. (in target 'MyApp' from project 'MyApp')

But after that if I launch the MyApp.xocdeproj with XCode and go to Signing & Capabilities and check "Automatically signing" and select Team as Personal Team it works.

It will be avesome if this will automated too

removing bluetooth support?

If build this project https://github.com/OlivierLDff/QQuickStaticHelloWorld without any bluetooth dependencies but the resulted binary depend on CoreBluetooth.framework:

$ grep CoreBluetooth.framework build_ios/Debug-iphoneos/QQuickStaticHelloWorld.app/QQuickStaticHelloWorld
Binary file build_ios/Debug-iphoneos/QQuickStaticHelloWorld.app/QQuickStaticHelloWorld matches

The problem is that if upload such application to Apple Store, then Apple ask to explain why you need bluetooth.
I see only one user of CoreBluetooth.framework in Qt installation:

$ grep CoreBluetooth.framework ~/Qt/5.15.0/ios/lib/*.a
Binary file ~/Qt/5.15.0/ios/lib/libQt5Bluetooth_debug.a matches

and clearly QQuickStaticHelloWorld don't depend on Qt5Bluetooth but for some reason
it pulls it's dependencies.

I build project in such way:

cmake -DCMAKE_PREFIX_PATH=~/Qt/5.15.0/ios -DDEPLOYMENT_TARGET=12.0 \
-DCMAKE_TOOLCHAIN_FILE=./IosCMakeToolchain/ios.toolchain.cmake -DPLATFORM=OS64 \
-G "Xcode" -DENABLE_BITCODE=FALSE -DENABLE_VISIBILITY=TRUE \
-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/ ..
xcodebuild clean build CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO

I should use QT_LIBRARIES instead of target_link_libraires?

Thanks for project, @OlivierLDff !

I try to use it via:

cmake_minimum_required(VERSION 3.5)

project(foo LANGUAGES CXX)

find_package(Qt5 COMPONENTS Core Quick REQUIRED)

set(CMAKE_AUTORCC ON)

add_executable(foo main.cpp qml.qrc)


target_compile_definitions(foo
  PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)

# conflict with AddQtIosApp.cmake
target_link_libraries(foo PRIVATE Qt5::Core Qt5::Quick)

IF(${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
#  set(QT_LIBRARIES Qt5::Core Qt5::Quick)  
  include(QtIosCMake/AddQtIosApp.cmake)
  
  add_qt_ios_app(foo)
ENDIF()

It fails on

cmake -DCMAKE_PREFIX_PATH=/Users/user/Qt/5.12.7/ios -DDEPLOYMENT_TARGET=11.0 -DCMAKE_TOOLCHAIN_FILE=../IosCMakeToolchain/ios.toolchain.cmake -DPLATFORM=OS64 -DENABLE_BITCODE=FALSE -G "Xcode" ..

...

CMake Error at QtIosCMake/AddQtIosApp.cmake:351 (target_link_libraries):
  The keyword signature for target_link_libraries has already been used with
  the target "foo".  All uses of target_link_libraries with a target must be
  either all-keyword or all-plain.

  The uses of the keyword signature are here:

   * CMakeLists.txt:16 (target_link_libraries)

So I have to remove target_link_libraries and set QT_LIBRARIES.
Is it expected behaviour? I can not find any mention of QT_LIBRARIES in REAMDE.

Here full source if you can not reproduce problem:
https://github.com/davemilter/qt_ios_libs_bug

cmake version 3.17.1, Macos 10.14.6

What is proper TEAM_ID?

Thanks for project, sorry for may be stupid question.

Here is my working team_id:

myteamid

it is register with just apple id, no payment for apple.

I try it pass "as is":

    TEAM_ID "Evgeniy Dushistov (Personal Team)"

but xcode says that this unknown team id,
unknown-teamid
and suggest to replace with exactly the same string. I don't know what is different between:

Evgeniy Dushistov (Personal Team)
and
Evgeniy Dushistov (Personal Team)

and one xcode know, and another one passed via cmake is unknown.
I tried also:
2) Evgeniy Dushistov
3) Personal Team

I run (as suggested in README):

/usr/bin/env xcrun security find-identity -v -p codesigning
  1) long-hash "Apple Development: my-email@my-server (short-hash)"
     1 valid identities found

I try to use:
4) my-email@my-server
5) long-hash
that also doesn't work.

So what should I pass as TEAM_ID, so I don't have to edit xcode project after each cmake rerun?
Any ideas?

Libs from /qml/* directory not linked

Library form the ${qt_sdk}/ios/qml/ ... are not added to the linker. Causing a qt creator's cmake project, to not successfully work.

For example ${qt_ios_sdk}/qml/QtQuick.2/libqtquick2plugin.a , ${qt_ios_sdk}/qml/QtQuick/Window.2/libwindowplugin.a seems to be needed are are present when building the makefile with qmake. but arn't there using QtIosCmake.

ITSAppUsesNonExemptEncryption set to true when ITS_ENCRYPTION_EXPORT_COMPLIANCE_CODE is absent

Hello again,

Doing a bit more work on my project and I hit another little problem. I've not set the ITS_ENCRYPTION_EXPORT_COMPLIANCE_CODE parameter, but the AddQtIosApp macro treats this as meaning "true" and outputs it to the Info.plist as:

<key>ITSAppUsesNonExemptEncryption</key><true/>
<key>ITSEncryptionExportComplianceCode</key>
<string>ARGIOS_ITS_ENCRYPTION_EXPORT_COMPLIANCE_CODE</string>

I think the issue was the simple mistake of not putting ${} for the variable name, one that we've all made a million times! I've attached a patch. I've tested that this fixes my issue, where I need the key to be false, but I've not tested the case of it being true, but I think it's a safe change.

Thanks,
Chris

compliance_patch.txt

"no such file or directory: '/Applications/Xcode10.app...libz.tbd'" with CMake (not QMake)

My current setup:

  • Qt 5.13.2 (from Online Installer)
  • CMake 3.19.2 (homebrew)
  • macOS X 10.15.5
  • Xcode 11.5

If I generate Xcode project from QtCreator & qmake, everything builds fine in Xcode.

I started migrating to CMake, and this is how I try to utilize QtIosCMake:

#!/usr/bin/env bash

# see https://github.com/OlivierLDff/QtIosCMake
export QT_USER_ID=$(id -un)
export QT_IOS_VERSION=5.13.2
export QT_IOS_DIR=/Users/$QT_USER_ID/Qt/$QT_IOS_VERSION/ios

mkdir _build_ios

(
pushd _build_ios
cmake -DCMAKE_PREFIX_PATH=$QT_IOS_DIR \
-DDEPLOYMENT_TARGET=11.0 \
-DCMAKE_TOOLCHAIN_FILE=../../../../../cmake/IosCMakeToolchain-3.0.2/ios.toolchain.cmake \
-DPLATFORM=OS64COMBINED \
-DENABLE_BITCODE=FALSE \
-G "Xcode" \
..                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
)

Within my CMakeLists.txt:

if (IOS)
    include(QtIosCMake/AddQtIosApp)
    add_qt_ios_app(${PROJECT_NAME}
            NAME "My App"
            BUNDLE_IDENTIFIER com.my.app
            VERSION ${PROJECT_VERSION}
            LONG_VERSION ${PROJECT_VERSION}.0
            CUSTOM_PLIST ${PROJECT_SOURCE_DIR}/ios/Info.plist.in.cmake
            TEAM_ID XYZ
            ASSET_DIR ${PROJECT_SOURCE_DIR}/ios/Images.xcassets
            LAUNCHSCREEN_STORYBOARD ${PROJECT_SOURCE_DIR}/ios/Launch.storyboard
        )
endif()

cmake run output:

-- Merging integrated CMake 3.14+ iOS,tvOS,watchOS,macOS toolchain(s) with this toolchain!
-- Building with Xcode version: 11.5
-- Configuring iphoneos build for platform: OS64COMBINED, architecture(s): arm64;x86_64
-- Using SDK: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS13.5.sdk for platform: OS64COMBINED
-- Enabling ARC support by default. ENABLE_ARC not provided!
-- Hiding symbols visibility by default. ENABLE_VISIBILITY not provided!
-- Using C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
-- Using CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
-- Using libtool: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool
-- Will combine built (static) artifacts into FAT lib...
-- Using a data_ptr size of 8
-- Building for minimum iphoneos version: 11.0 (SDK version: 13.5)
-- Version flags set to: -mios-simulator-version-min=11.0
-- Disabling bitcode support.
-- Enabling ARC support.
-- Hiding symbols (-fvisibility=hidden).
-- Not setting any manual command-line buildflags, since Xcode is selected as generator.
-- Merging integrated CMake 3.14+ iOS,tvOS,watchOS,macOS toolchain(s) with this toolchain!
-- Building with Xcode version: 11.5
-- Configuring iphoneos build for platform: OS64COMBINED, architecture(s): arm64;x86_64
-- Using SDK: iphoneos for platform: OS64COMBINED when checking compatibility
-- Using libtool: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool
-- Will combine built (static) artifacts into FAT lib...
-- Using a data_ptr size of 8
-- Building for minimum iphoneos version: 11.0 (SDK version: 13.5)
-- Version flags set to: -mios-simulator-version-min=11.0
-- Disabling bitcode support.
-- Enabling ARC support.
-- Hiding symbols (-fvisibility=hidden).
-- Not setting any manual command-line buildflags, since Xcode is selected as generator.
-- The C compiler identification is AppleClang 11.0.3.11030032
-- The CXX compiler identification is AppleClang 11.0.3.11030032
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- The OBJCXX compiler identification is AppleClang 11.0.3.11030032
-- Detecting OBJCXX compiler ABI info
-- Detecting OBJCXX compiler ABI info - done
-- Check for working OBJCXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ - skipped
-- Found Qt Sdk for Ios: /Users/user/Qt/5.13.2/ios
-- Configuring done
-- Generating done
-- Build files have been written to: /Users/user/code/cpp/branches/cmake/projects/MyProject/apps/MyApp/_build_ios

And the errors produced in Xcode:

clang: error: no such file or directory: '/Applications/Xcode10.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/usr/lib/libz.tbd'
clang: error: no such file or directory: '/Applications/Xcode10.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/usr/lib/libz.tbd'
clang: error: no such file or directory: '/Applications/Xcode10.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/usr/lib/libz.tbd'
clang: error: no such file or directory: '/Applications/Xcode10.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/usr/lib/libz.tbd'
clang: error: no such file or directory: '/Applications/Xcode10.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/usr/lib/libz.tbd'
clang: error: no such file or directory: '/Applications/Xcode10.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/usr/lib/libz.tbd'
clang: error: no such file or directory: '/Applications/Xcode10.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/usr/lib/libz.tbd'
clang: error: no such file or directory: '/Applications/Xcode10.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/usr/lib/libz.tbd'
clang: error: no such file or directory: '/Applications/Xcode10.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/usr/lib/libz.tbd'
clang: error: no such file or directory: '/Applications/Xcode10.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/usr/lib/libz.tbd'

The valid (existing on my machine) path should be:

/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS13.5.sdk/usr/lib/libz.tbd

Not sure where these comes from, and why it works OK with QMake..?

Missing underscores in orientation settings in README

Hi, thanks a lot for this project, it's very helpful.

I believe there's a problem in the docs in that they state ORIENTATION_LANDSCAPELEFT and ORIENTATION_LANDSCAPERIGHT when I think it should be ORIENTATION_LANDSCAPE_LEFT and ORIENTATION_LANDSCAPE_RIGHT.

I've attached a little patch that should correct this.

docs_patch.txt

not full screen?

It basically works. I update my demo project https://github.com/davemilter/qt_ios_libs_bug.

But strange thing that the project looks different if compile with cmake and qmake.
The qmake project have no mention of full screen or something, it is just few lines: https://github.com/davemilter/qt_ios_libs_bug/blob/master/foo.pro

IMG_0188 PNG
IMG_0187 PNG

The same thing with https://github.com/OlivierLDff/QQuickStaticHelloWorld .

Is this because of basic plist is different? May be use the same by default that uses qmake ?

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