Comments (3)
So far already, playback is significantly smoother. Caching frames prior to playback means that Olive can sustain realtime playback far easier. The obvious tradeoff is that this takes up memory space, but hopefully memory handling will improve significantly over time.
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ISSUE Playback still tries to access a clip even after it's deleted in the timeline
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ISSUE No still image support yet
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Related Issues (20)
- [CRASH] Trying to save a new project crashes Olive HOT 10
- [RENDER] Scopes have transparent backgrounds, and histogram is in bottom left quadrant HOT 1
- [PLAYBACK] No audio on project tracks is heard HOT 2
- [CRASH] Olive freezes and I have to force quit and this slows down my work HOT 9
- [PLAYBACK] Text editor is very buggy. HOT 1
- [UI] AppImage on Linux does not load the Olive logo HOT 4
- [CRASH] Fatal error on Olive, Linux Mint 21.2 HOT 1
- [CRASH] Olive completely shuts down (crashes) computer during export of 5 min video on Windows 10 HOT 2
- [BUILD] OpenColorIO 2.3.0 demands new argument at GetColorContext HOT 6
- [CACHE] Some cache information is not deleted during Clear Disk Cache
- [PLAYBACK] Audio failing to play
- [EDIT] After adding a tool to add a title, Chinese cannot be input during editing. HOT 4
- [UI] Native styling is gone? HOT 3
- [PROJECT] Monero (XMR) Donations HOT 1
- [NODES] Bug Background/Video Track 0 Not Showing Under Track 1 Unless Transform Modified when Using Distort > Crop HOT 2
- [CRASH] Olive randomly freezes during editing (about once every 15 minutes) and becomes unresponsive HOT 3
- [CRASH] Instant Crash
- When dragging items in the timeline [CRASH]
- Frame-by-frame doesn't work
- [UI] Not able to see any thumbnails when importing clips HOT 2
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