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wxD is wxWidgets bindings for the D programming language.
Home Page: http://wxd.sourceforge.net/
License: Other
This project forked from gwichert/wxd
wxD is wxWidgets bindings for the D programming language.
Home Page: http://wxd.sourceforge.net/
License: Other
wxD - wxWidgets bindings for D language (c) 2005 BERO <[email protected]> (c) 2010 afb <[email protected]> * About wxD is wxWidgets bindings for the D programming language. wxWidgets is a cross-platform GUI toolkit, which supports Windows, Mac OS X, *nix-like OSs - such as Linux,FreeBSD with X11/Motif/GTK. wxD is delivered work from wx.NET bindings 0.7.2 (wxWidgets 2.6.1) It should also work compiled with the later versions of wxWidgets. It is composed of two parts: + wxc is a C++ library which exposes the wxWidgets API as a collection of D friendly functions. + wxd is a library written in D which parallels the wxWidgets class hierarchy, ported from wx.NET. * Status 0.16 (afb) Fixed building with LDC 0.9.2 and DMD 2.054 Allow building with wxWidgets 2.9.2 / Cocoa Tested with GDC/LDC/DMD 1.064 on 3 platforms 0.15 (afb) Add support for DMD on Mac OS X (i386 only) Fix setting of version=Posix and ldmd usage Support for building on Windows without MSYS 0.14 (afb) Handled strange wxWidgets --libs, on Ubuntu Fixed building with LDC 0.9 (LLVM) compiler 0.13 (afb) Fixed linking with DMD 2 under Linux (-L) Converted more of the samples to D2 syntax Added projects for Xcode 2 (with D plugin) Tested with SVN GDC, and DMD 1.030 / 2.019 0.12 (afb) Added new TaskBarIcon class, by Mike Wey Preliminary invariant string (D2) support Tango "toString()" support, for 0.99.4+ Updated projects for Code::Blocks release 0.11 (afb) Added "release" information to D versions Support for DMD 1.016+ and "string" alias Added new classes Thread (todo) and Timer StyledText sample completed, by Mike Wey 0.10 (afb) Support for building with wxWidgets 2.8.x Support for compiling with Tango as well 0.09 (afb) Redid string handling with Unicode support Support for using wx-config.exe on Windows Merge changes / share code with new wx.NET Support for the DSSS (and bu[il]d) systems 0.08 (afb) Added StyledText sample for wxSTC testing Cleaned up Makefiles, and "DFLAGS" usage Not build Samples by default ("make test") Added project files for Code::Blocks / GDC 0.07 (afb) Updated imports for DMD 0.164 ("public") Moved all config files to a sub-directory Fixed MSW issue with Update/UpdateContext Now compiles with D warnings enabled too 0.06 (afb) Lots of bugfixes by Matrix, thanks a lot! Fixed issue with wxValidator* constness Fixed issue with null GL context on Linux Added Launcher sample and continued port 0.05 (afb) Fixed issue with D bool versus C++ bool Deprecated the new_ struct constructors Added wxSound class and the Sound sample Extra documentation comments for the modules 0.04 (afb) Removed the extra gcc linking for Darwin Added wxGLCanvas class and the GLCube sample Added Doxygen documentation (and \cond+\endcond) Extra configuration files for MinGW32 (Windows) 0.03 (afb) Update to wx26 Fixed some wxChar issues with Unicode builds Added support for wxVersion constants Additionally checked on Linux/Mac OS X platforms. 0.02 (bero) some bug fix and missing C function implement. more example works. fix event change multiple constructor to single constructor with default args fix box sizer return struct func to void func(struct*) in my view, D's extern (C) and C++'s extern "C" is not compatible when return struct most example work. 0.01 (bero) Under development. Currently only checked on Windows platform. Some example program crashed. * How to compile ** build wxWidgets - get wxWidgets-2.6.x - extract - regenerate, if needed windows: (Digital Mars) cd build\bakefiles bakefile_gen unix: (GNU) ./autogen.sh - compile and install windows: (Digital Mars) cd build\msw make -f makefile.dmc unix: (GNU) ./configure make sudo make install macosx: (Xcode) cd src; open wxWindows.xcodeproj and "Build" /or/ xcodebuild -target dynamic -configuration Deployment ** build wxD - extract - compile windows: set WXDIR=<path to wxWidgets> make all test unix: make all test sudo make install macosx: (Xcode) set WXWIN=<path to wxWidgets> xcodebuild -alltargets freebsd: gmake all test su -c "make install" bud: (see http://dsource.org/projects/build/) make bud rebuild: (see http://dsource.org/projects/dsss/wiki/Rebuild) make rebuild DSSS: (see http://dsource.org/projects/dsss/) dsss build dsss install Code::Blocks: (see http://codeblocks.org) codeblocks --build wxc.cbp codeblocks --build wxd.cbp * Linking When compiling programs using wxD, you need to make sure to include all of: wxd (D linkage), wxc (C linkage), wxWidgets (C++ linkage), stdc++ libraries Unix systems can use the output from `wx-config --libs` to determine wx libs. Build systems should set up pragmas, in wx.libs module, by using "make build". * Naming rules - constant/enum wxXXXX is wxXXXX - class/method wxXXX is XXX - method SetXXX/GetXXX change to property XXX, but if XXX is class name, change first character to lower case ex: void SetColour(wxColour)/wxColor GetColour() -> void colour(Color)/Colour colour() Point,Size,Rect is native D struct instead of wxWidgets struct. in D, struct can't have constructor. for convenience, use constructor like function: Point Point(int x,int y); Size Size(int w,int h); Rect Rect(int x,int y,int w,int h) (Rect is an alias of Rectangle) C++ API passing array and number of element change to passing array only. D array knows number of element. ex: wxListBox(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, ---> int n = 0, const wxString choices[] = NULL, long style = 0, const wxValidator validator = wxDefaultValidator, const wxString& name = wxListBoxNameStr) ListBox(Window parent, WindowID id, Point pos = wxDefaultPosition, Size size = wxDefaultSize, --> string choices[] = null, long style = 0, Validator validator = wxDefaultValidator, string name = wxListBoxNameStr) * Platforms When compiling wxD programs, you need to tell it which version of wxWidgets that you want (i.e. what platform you are targetting) Your platform name should be available in the file "wxc/PLATFORM". (Build systems such as Bud/Rebuild will have it set by "wx.libs") Here are the main supported ones: Windows XP version=__WXMSW__ Linux/GTK+ version=__WXGTK__ Macintosh version=__WXMAC__ For checking the wx platform at runtime, see the wxPlatform class. * Encodings There are two ways to compile wxWidgets, as "ansi" or as "unicode" The former uses "char" characters, and the latter uses "wchar_t". Your encoding name should be available in the file "wxc/ENCODING". (Build systems such as Bud/Rebuild will have it set by "wx.libs") wx-config: DFLAGS: --unicode=no version=ANSI --unicode=yes version=UNICODE The alias "string" is used in wxD, for char[] strings (UTF-8 format) * Licence wxD is licensed under the wxWindows Licence which is LGPL, with a special exception to allow distributing as a static linked binary. This is a solution that satisfies those who wish to produce GPL'ed software with wxD, and also those producing proprietary software. For more information, see files: LICENCE.txt and COPYING.LIB wxWindows Licence is OSI approved Open Source: http://www.opensource.org/licenses/wxwindows.php * Acknowledgements - wxWidgets [http://www.wxwidgets.org/] - wx.NET [http://wxnet.sourceforge.net/] - DMD [http://www.digitalmars.com/d/] - GDC [http://dgcc.sourceforge.net/] - D [http://www.d-programming-language.org/] - gdcmac [http://gdcmac.sourceforge.net/] - gdcgnu [http://gdcgnu.sourceforge.net/] - gdcwin [http://gdcwin.sourceforge.net/]
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