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Maze Game made using Unity HDRP
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maze-rush's Issues
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// @todo: Target.OnMakingNoise += SearchTarget(); |
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private HunterActivity _activity = HunterActivity.WAITING; |
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private void Start() |
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{ |
This issue was generated by todo based on a todo
comment in e32bf6e. It's been assigned to @olchyk98 because they committed the code.
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// TODO: Play Animation |
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var targetHealth = _targetTransform |
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.gameObject |
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.GetComponent<PlayerController>(); |
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_activity = HunterActivity.ATTACKING; |
This issue was generated by todo based on a TODO
comment in df01111 when #19 was merged. cc @olchyk98.
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// @todo Matrix Dimensions should be placed in the inspector. |
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// WARNING: Minimum value is 5. |
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private readonly int _matrixWidth = 10; |
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// WARNING: Minimum value is 5. |
This issue was generated by todo based on a todo
comment in 337a37a when #5 was merged. cc @olchyk98.
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// TODO: Implement Game Over |
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_rb.AddForceAtPosition(force, sourceTransform.position, ForceMode.VelocityChange); |
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} |
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} |
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} |
This issue was generated by todo based on a TODO
comment in df01111 when #19 was merged. cc @olchyk98.
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// TODO: Rewrite scheme using the StateMachine pattern. |
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if (CheckIfTargetInViewport()) |
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{ |
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if (CheckIfNearTarget()) |
This issue was generated by todo based on a TODO
comment in df01111 when #19 was merged. cc @olchyk98.
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// @todo The method call should be memoized. That way we could avoid object referencing or memory leaks. |
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var size = GetCellSize(cell); |
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cell.transform.position = new Vector3( |
This issue was generated by todo based on a todo
comment in 7af8531. It's been assigned to @olchyk98 because they committed the code.
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runStart = x + 1; // @todo Optimize |
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} else if (x + 1 < _mazeWidth) |
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{ |
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_grid[y, x].borderedE = false; |
This issue was generated by todo based on a todo
comment in 337a37a when #5 was merged. cc @olchyk98.
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// @todo The method call should be memoized. That way we could avoid object referencing or memory leaks. |
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var size = GetCellSize(cell); |
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cell.transform.position = new Vector3( |
This issue was generated by todo based on a todo
comment in 337a37a when #5 was merged. cc @olchyk98.
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// @todo: Target.OnMakingNoise += SearchTarget(); |
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private HunterActivity _activity = HunterActivity.WAITING; |
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private void Start() |
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{ |
This issue was generated by todo based on a todo
comment in f3dd6d6 when #16 was merged. cc @olchyk98.