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okshadow's Issues

Global x/y Lighting Position

I was looking at Indamix/real-shadow, which is very similar to okfocus/okshadow (but okshadow is waaay more flexible). It works slightly differently in that it uses a "global" x/y co-ordinate for the lighting position, that applies to all the elements selected for the effect.

I wondered if this could be added to okshadow - then it would be possible to "light" an entire scene from a single point, which is much easier than working out multiple points using offsets. okshadow is awesome, and I thought this feature would just add to the awesomeness!

Cheers

Raad

deviceorientation don't handle `orientationevent.beta == 0`

In device orientation handler a test is made on value of beta property:

if (e && 'beta' in e && e.beta) {

Must be:

if (e && 'beta' in e) {

This will not update correctly the shadow, especialy in base.start() where base.deviceorientation({ 'alpha': 0, 'beta': 0, 'gamma': 0 }); is called

NPM install mode... Feature Request

While downloading is OK, some of us prefer the CLI/node.js method of doing things. So if you could get a working node package downloadable (npm) ready for use that would be AWESOME! :D

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