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kompute's Issues

Parameterise time delta w/ default to 60fps

Hi there, thanks for the great library. Its been easy get up and running ๐Ÿ‘

I'm using this library in a turn based context, and one of the consequences is that the strength of velocity didn't match what I expected.

I made a small patch to allow me to pass in my time delta, rather than rely on the internal assumption of being called 60fps. I think this would generally be a good improvement to the project.

If I get time I'll raise a PR, but I thought at the least awareness of this need might result in an improvement to the lib

Multiple hide targets

Hi @oguzeroglu, thanks for maintaining this cool package.
When it comes to HideBehavior, it's not always convenient to have possibility to hide from just one target.
ex. I'd want an NPC in my imaginary game to hide from several enemies at the same time. Is this a use case worth implementing? An entity that's gonna hide may calculate suitable hiding spot for each of the "enemy" entities and use the closest one or just hide from the closest threatening entity.

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