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NEWTAG-338 Isolate Temporary Bonuses

  • rimozione di tutti i TEMPBONUS per far funzionare la versione 6.0
  • rimettere BONUS:xx|yyyy|zzzz|PREAPPLY:ww in TEMPBONUS:ww|xx|yyyy|zzzz quando la vesione sarà aggiornata.

NEWTAG-223 SPELLLIST

Class:

  1. CD
  • Rainbow Servant
    • level 10: SPELLLIST:1|Cleric
  1. EXD
  • Exalted Arcanis
    • level 5: SPELLLIST:1|Sanctified
  • Troubadour of Stars
    • level 10: SPELLLIST:1|Sanctified

NEWTAG-334 CHOOSE:EQUIPMENT

Talenti:

  1. PH
    • Personal Touchstone
      • CHOOSE:EQUIPMENT|QUALIFIED[TYPE=PlanarTouchstone]
    • Planar Touchstone
      • CHOOSE:EQUIPMENT|QUALIFIED[TYPE=PlanarTouchstone]

Abilità

  1. CW
    • Weapon Bond Ability
      • CHOOSE:EQUIPMENT|OWNED[TYPE=Weapon]

NEWTAG-276 PROHIBITSPELL

  • Cleric Substitution Domain Casting
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Good|PREALIGN:LE,NE,CE PROHIBITSPELL:ALIGNMENT.Good|PREDEITYALIGN:LE,NE,CE
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Evil|PREALIGN:LG,NG,CG PROHIBITSPELL:ALIGNMENT.Evil|PREDEITYALIGN:LG,NG,CG
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:CG,CN,CE
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:LG,LN,LE
  • Druid Substitution Spontaneous Rejuvenation
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Good|PREALIGN:LE,NE,CE PROHIBITSPELL:ALIGNMENT.Good|PREDEITYALIGN:LE,NE,CE
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Evil|PREALIGN:LG,NG,CG PROHIBITSPELL:ALIGNMENT.Evil|PREDEITYALIGN:LG,NG,CG
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:CG,CN,CE
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:LG,LN,LE
  • Druid Substitution Shapeshift
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Good|PREALIGN:LE,NE,CE PROHIBITSPELL:ALIGNMENT.Good|PREDEITYALIGN:LE,NE,CE
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Evil|PREALIGN:LG,NG,CG PROHIBITSPELL:ALIGNMENT.Evil|PREDEITYALIGN:LG,NG,CG
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:CG,CN,CE
    • SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:LG,LN,LE

DATA-990 Equiment Modification descriptions

come per [Pathfinder] APG Weapon Mods - Add the Special properties descriptions, andrebbero aggiunte delle descrizioni parlanti alle EQMOD di armi, armature e scudi (almeno)

Melee Weapon Mastery

dal PHB2:
trasformare i 3 talenti "Melee Weapon Mastery" in un talento solo con un ABILITYGROUP per le tre tipologie di bonus.

CODE-738 CONTAINS

  1. CAd
  • Weapon Capsule/Melee
    • CONTAINS:UNLIM|Capsule=1
  • Weapon Capsule/Ranged
    • CONTAINS:UNLIM|Capsule=1
  • Triple Weapon Capsule/Melee
    • CONTAINS:UNLIM|Capsule=3
  • Triple Weapon Capsule/Ranged
    • CONTAINS:UNLIM|Capsule=3
  1. MoF
  • Quick Loading
    • CONTAINS:1|Bolt=100
  1. Nep
  • Picking
    • CONTAINS:*1|ThiefTools=1|Scroll=1

NEWTAG-158 COST

Domini

  • Abyss
    • COST:2
  • Arborea
    • COST:2
  • Baator
    • COST:2
  • Celestia
    • COST:2
  • Elysium
    • COST:2
  • Hades
    • COST:2
  • Limbo
    • COST:2
  • Mechanus
    • COST:2

[Bug] Ravenloft Player's Handbook 'Specialty Hunter' not interacting correctly with Monster Hunter Class

Mate,

Borrowing heavily from your set to fill a book request, and noticed the classes Monster Hunter and Specialty Hunter are not set up to handle the progression as stated in the book.

image

I have updated this to be:

CLASS:Monster Hunter
###Block:
1   CAST:0,1
2   CAST:0,1,0
3   CAST:0,1,1
4   CAST:0,2,1,0
5   CAST:0,2,1,1
# Only accessible from Specialty Hunter
6   CAST:0,2,1,1,0  
7   CAST:0,2,2,1,1  
8   CAST:0,2,2,1,1,1    
9   CAST:0,2,2,2,1,1    
10  CAST:0,3,2,2,2,1    

CLASS:Specialty Hunter
1:REPEATLEVEL:1 ADD:SPELLCASTER|Monster Hunter

This places the progression all back in Monster Hunter where it correctly belongs. You will need to remove the entire casting line from Specialty Hunter.

Best,

NEWTAG-187 CONTIGUOUS

Class:

  1. PF
    • Sorcerer Bloodline
      • CONTIGUOUS:Sorcerer
  2. EXD
    • Sword of Righteousness
      • CONTIGUOUS:Paladin,Monk
  3. FRO
    • Knight of the Iron Glacier
      • CONTIGUOUS:Paladin
  4. PGtF
    • Hammer of Moradin
      • CONTIGUOUS:Paladin
  5. PGtF
    • Justiciar of Tyr
      • CONTIGUOUS:Paladin
  6. CAd
    • Fochlucan Lyrist
      • CONTIGUOUS:Druid|Bard
    • Shadowbane Inquisitor
      • CONTIGUOUS:Paladin,Rogue
  7. CA
    • Enlightened Fist
    • CONTIGUOUS:Monk|TYPE.Arcane
    • Seeker of the Song
      • CONTIGUOUS:Bard
  8. CD
    • Consecrated Harrier
      • CONTIGUOUS:Paladin
    • Hospitaler
      • CONTIGUOUS:Paladin|Cleric
    • Sacred Fist
      • CONTIGUOUS:Monk
  9. CW
    • Dwarven Defender
      • CONTIGUOUS:Samurai
    • Paladin CW
      • CONTIGUOUS:Paladin
    • Cavalier
      • CONTIGUOUS:Paladin|Cleric
    • Drunken Master
      • CONTIGUOUS:Monk
    • Justicar
      • CONTIGUOUS:Paladin
    • Kensai
      • CONTIGUOUS:Paladin|Samurai|Monk
    • Knight of the Chalice
      • CONTIGUOUS:Paladin
    • Knight Protector
      • CONTIGUOUS:Paladin|Samyrai
    • Purple Dragon knight
      • CONTIGUOUS:Paladin
    • Tatooed Monk
      • CONTIGUOUS:Monk

FEAT becomes ABILITY

Description from issue "All instances of FEAT become ABILITY, PREFEAT to PREABILITY, etc. For upcoming changes."

Reviewed the changes:

  • CATEGORY:FEAT is being added to the files for each feat.
  • PCC "FEAT:" is likewise changed to "ABILITY:"
  • PREFEAT:#, to PREABILITY:#,CATEGORY=Feat,
  • AUTO:FEAT| to ABILITY:FEAT|AUTOMATIC|
  • ADD:FEAT| to ADD:ABILITY|FEAT|VIRTUAL|
  • FEAT: and VFEAT in race to ABILITY:FEAT|AUTOMATIC| or ABILITY:FEAT|VIRTUAL|
  • Kit File: FEAT: to ABILITY:CATEGORY=FEAT|
  • In the feat file added CATEGORY=FEAT| to any line with a .MOD

Other info:

REGEX to find
(PREFEAT):([0-9]),
and replace
PREABILITY:\2,CATEGORY=FEAT,

Typo in file

Line 2309 of G_abilities_class.lst

BONUS:COMBAT|AC|NaturalArmorIncreaseBonus|TYPE=NaturalArmor

I think it should be

BONUS:COMBAT|AC|NaturalArmorIncreaseBonus|TYPE=NaturalArmor

Monster Manual 2

continuing the Monster Manual 2 from where i left in the master into the its branch.

HANDS/LEGS

FFO:
Illithid Graft (Illithid Climbing Legs) LEGS:4

BoVD:
Kython Armor Claw (1d8) HANDS:0

SS:
Arms of the Naga HANDS:2

CODE-2040 ADD:SPELLCASTER

Class:

  1. MM2
  • Amethist Dragon
    • ADD:SPELLCASTER|1|Psion.Kineticist[Psychokinesis]
  • Crystal Dragon
    • ADD:SPELLCASTER|1|Psion.Telepath[Telepathy]
  • Emeral Dragon
    • ADD:SPELLCASTER|1|Psion.Seer[Clairsentience]
  • Sapphire Dragon
    • ADD:SPELLCASTER|1|Psion.Nomad[Psychoportation]
  • Topaz Dragon
    • ADD:SPELLCASTER|1|Psion.Egoist[Psychometabolism]
  1. LoM
  • Mind Flayer ~ Psionic Ulitharid
    • ADD:SPELLCASTER|1|Psion.Telepath[Telepathy]
  • Elder Brain ~ Psionic
    • ADD:SPELLCASTER|1|Psion.Telepath[Telepathy]

NEWTAG-106 BONUS:ARMORPROF=

Oggetto:

  • Fur Clothing
    • BONUS:ARMORPROF=TYPE.Heavy|ACCHECK|-2
    • BONUS:ARMORPROF=TYPE.Medium|ACCHECK|-2
    • BONUS:ARMORPROF=TYPE.Light|ACCHECK|-2
      Talento:
  • Mithral Fluidity
    • BONUS:ARMORPROF=Composite Plating|MAXDEX|1
    • BONUS:ARMORPROF=Composite Plating|ACCHECK|-1
      Abilità:
  • Undead Armor Affinity
    • BONUS:ARMORPROF=TYPE.UndeadArmor|SPELLFAILURE|(-1)*UndeadArmorSpellFailure

NEWTAG-196 QUALITY

EQMOD:

  • Light Emitting
    • QUALITY:Bright Illumination|20 ft.
    • QUALITY:Shadowy Illumination|40 ft.
    • QUALITY:Duration|Permanent
  • Light Emitting 5' Permanent
    • QUALITY:Shadowy Illumination|5 ft.
    • QUALITY:Duration|Permanent
  • Rimefire Ice/weapon
    • QUALITY:Bright Illumination|20 ft.
    • QUALITY:Shadowy Illumination|40 ft.
    • QUALITY:Duration|Permanent
  • Rimefire Ice/item
    • QUALITY:Bright Illumination|20 ft.
    • QUALITY:Shadowy Illumination|40 ft.
    • QUALITY:Duration|Permanent

DATA-786 Add Golems, Shield Guardians and related construct items to inventory items

aggiungere i golem agli item acquistabili

  • Each contruct-related item was given a newly-made Construct type.
  • The names could include the HD of the creature since that determines its size and part of its cost. An equipment modification somehow?
  • The COST of constructs, where not provided directly (i.e. Mithral and Adamantine Golems and the Colossuses), are calculated usingly the generally-close formula of twice the total of the creation cost minus the stated materials' costs.
  • The Homunculus has no cost as it is "never sold". No weight is given, but it would be approximately 1 to 8 lbs. based on its "Tiny" size. Maybe just assign 4.5 lbs. (the ave.) or some figure?
  • The weight of the Mithral Golem is as if "8 1/2 tons of pure iron" was "polymorphed into mithral" weighing half as much.
  • The weight of the Stone Colusses is calculated as a 2/3 ratio after the 2/3 ratio of body weight to block weight for the Stone Golem.
  • The weight of the Flesh Colusses is calculated as the combined average weight of 300 humans (135 lbs. each), based on the construction details.
  • The weight of the labs was made the same as the Alchemist's lab, to which they were described as being similar.

DATA-767 Full Descriptions for Monster Abilities

per le razze ""base"" i tratti raziali vengono messi in un ability separata di tipo internal, ed aggiunti nella razza.

  • creare l'Ability raziale Internal per le razze base
  • spostare le singole abilità raziali
  • aggiungere le singole abilità all'ability raziale
  • creare le abilità per nascondere le abilità che si sostituiscono a quelle della razza base
  • modificare le razze

Manual of the Planes

insertion of the book, knowing that when creating Planar Handbook, will be overwritten.

Ability Focus

Check and verify if transforming the feat choose:string into a into an abilitypool is feasible.

  • define a variable AbilityFocus{AbilityName}Bonus modding the default ability
  • the chooser in the ability focus should permit the choice of an ability from the ability focus group.
  • create an ability group to group all the ability focus abilities (one ability for each string in the original chooser)
  • attach the bonus AbilityFocusBonus to the DC variable of the various monster abilities.

Magic of Faerun

Elemental Magic/ Sottoclassi, bonus incantesimi ed elementi opposti

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