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tiles's Introduction

tiles

simple tiles game created in 24hr

Todo

  • add rewards purchaseable with points

    • gamemode: request: game requests a certain tile, gotta merge it and drop it into the "turn in" bit (new UI)
    • gamemode: timed. new tiles go away after x second and dont get refilled. if source tiles all go away, you lose. playing a tile into a droppable:not(self) refills source
    • gamemode: endless. always make sure the spawning tile can do a match
    • gamemode: batched. do not refill source until al source tiles have been used
    • add disco ball if fast enough streaks, add screen shake on successful merge, add screen sparks/fetti on successful merge, scale with streak
    • [?] green dropzones be random different colors every time
  • check cookies? localstorage? for settings

  • quicklink to make new issue in-game

  • quicklink to repository in-game

  • allow 1 2 3 + mouse hover for input (no click)

  • [>] convert partices to tsparticles

  • [!] replace jqueryUI draggables with draggable.js (by shopify)

  • make tile content non-selectable with cursor

  • limit number on card if 16k or greater

  • setting - hide hints

  • comma-separated points score

  • setting - dark mode

  • settings panel (use #target for opening sidebar or something)

  • confetti

  • scale confetti to card content

  • touch UI

  • desktop friendly

  • [-] analytics

  • [-] landscape mode

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