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This project forked from libobjc/ffmpeg-in-xcode
A project for debugging FFmpeg and SDL in Xcode.
License: MIT License
Shell 0.01%
C++ 0.59%
Python 0.01%
Perl 0.03%
C 98.24%
Objective-C 1.00%
Assembly 0.04%
Makefile 0.01%
CMake 0.04%
Metal 0.01%
M4 0.03%
ffmpeg-in-xcode's Introduction
- A project for debugging FFmpeg and SDL in Xcode.
- FFmpeg : 6.1
- SDL : 2.28.5
- Xcode : 14.3.1
- configuration : --disable-asm --disable-lzma --disable-filter=yadif_videotoolbox
- Run ffmpeg, ffplay, or ffprobe.
![schemes](https://github.com/libobjc/FFmpeg-in-Xcode/raw/master/snapshot/schemes.png?raw=true)
- Add launch arguments at ‘Edit Scheme’ panel.
![arguments](https://github.com/libobjc/FFmpeg-in-Xcode/raw/master/snapshot/arguments.png?raw=true)
- Clone this repo.
- Direct run ffmpeg, ffplay, or ffprobe.
The project provides a tool to simply change the FFmpeg version and configuration.
- Download FFmpeg source, configure and make.
- Remove FFmpeg source files from project.
- Open 'build.m', Replace to your own FFmpeg and project paths.
- Select scheme to build-1, and run it.
- Add the files under $(ProjectRoot)/FFmpeg to the project(target is FFmpeg, fftools except).
- Configure fftools to correct target. Refer to existing project 'Target Membership'.
- Select scheme to build-2, and run it.
- Done.
You can view snapshot of the key node in the snapshot directory.
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