Based on Cellular Noise by Mattew Shaw (https://gizmosandgames.com/2016/09/05/cellular-noise/)
Takes a position pass as input, and maps Worley, Voronoi, Manhattan, Chebyshev, Euclidian, or Worley Inverse noise to the geometry using BlinkScript so as to utilize GPU capability.
Copy and paste the text in p_cell_noise
into Nuke's node graph to create the group node.