obble / modui_classic Goto Github PK
View Code? Open in Web Editor NEWmodui: for wow classic
modui: for wow classic
Can you add cooldowns for debuffs on target frame like gouge etc?
I tryed omnicc but it doesn't work.
So i tried also downloading the pack for the stress-test, sadly it didnt work i would love if you "obble" could bring this back to life, its probably the best pack out there.
It seems that after some time, the aura icons under unit frames are disappearing. Reloading UI resolves the issue.
Also hate to be that guy, but I vastly prefer the old nameplate combo point display. Any chance of being able to toggle back to the old version?
Thanks
Heya obble
Glad to see that this god tier addon is making it to Classic. Tried the current version real quick before the stress test shut down and saw a few minor issue. First one that I noticed is that when using original actionbar (not bfa edition) the bags, except for bagpack, are scaled down as can be seen here:
Another issue is that the addon is colliding with TinyTooltip addon. I was getting an error saying that a problem occured at line 138 in modui\tooltip\content.lua. I thought I took a screenshot of the error but I must've forgotten.
These are the only issue I experienced so far. Other than that I only have a few requests; I'd love if you could add the glow/highlight border around spell/ability icons when they are clicked, just like in the 1.12.1 version. Also would be nice if you could give icons the darker (black?) border again just like in 1.12.1 version, instead of their current grey/silver border.
I just read that you are going to make this addon pretty similar to the original so chances are that you already plan to do these things.
Anyway, thanks for your hard work. Keep it up! :-)
Can we have an option to remove name background texture? And also stop colorizing name to leave it like (1, 0.8, 0) (also like an option)? For me, with this options unitframes become amazing. I did it in my fork but you make a lot of stuff today so I dont have time to rebase fork. Can provide you a screenshot of how it will look after those changes.
Amazing addong btw
Is it possible to have an addon with separated energy bar and nothing more? And to make it start immediately after login, because right now it starts only after you've been in combat
I love how this meter works and find it extremely useful and I don't really need other mod features
It'll be great if you separate it
Thanks!
Hello,
Thanks for your great UI !
Do you have an ETA for Raid Frames ?
Thanks a lots :)
Would you mind to add locales? I can support zhCN/zhTW.
Possible to incorperate a lot of what you did with the old modui (maybe include the ImprovedUnitFrames - addon which works nicely with yours !
Have the options like onebag, on/off
and all the awesome shit youdid. Especially the Raid Frames.
If it doesnt come out on release - is it possible to copy parts of the old modui (like raid frames nd such) into this new folder ? or no.
Amazing work man!!!
love to help, give ideas. been using this since day one, on every char/server
Andoido#0218
Hey, I was wondering if it's possible to change the colors of healthbars, powerbars and class colors? Sorry if it's already a possibility, dont have the beta so i'm not able to test the addon. The addon looks great so far tho! but if it's not possible to change the colors as i mentioned, then it would be a nice additional feature imo. I'm not the biggest fan of the default health color, and i asume there are more people who dont like it aswell. I prefere a different color darker green healthbar for example. Some may prefer a grey one etc.
As a user, when I install ModUI, it stretches the UI of another addon (which is TinyTooltip). After disabling it, TinyTooltip is displayed as expected.
When I change the UI Color from ModUI Menu, they don't load properly when I relog. If I go to the color settings I can see that they have the correct value that I set them to, but it doesn't load except if I move the sliders again.
Im wondering if you could get in contact with me -
Andoido#0218
Huge fan. I have a Lot of suggestions that you could maybe implement to improve Modui. Ive made my own edits for my own version and figured id atleast ask if you would hear me out!
Sorry last time ill post.
Please bring back the raid frames, and the old "unit frames - except with debuff timmers!!)
They're both anchored to TOPRIGHT of the Minimap, so the icon covers the mail icon if you have a tracking ability active. (track minerals for example)
Hey!
With simplified I mean 80 instead of 80/100 energy for example, or 1325 instead of 1325/2308 health. See screenshot:
I've got this working for myself, but it's spewing out errors and I had to make modifications to mod UI. It would be nice if this was not needed, or even better if this was added as an option!
To get this to work I wrote this little addon (with support for Real Mob health):
local UnitHealth = UnitHealth
local realUnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local realUnitHealthMax = UnitHealthMax
if RealMobHealth and RealMobHealth.GetUnitHealth then
UnitHealth = function(unit)
local hp = RealMobHealth.GetUnitHealth(unit, true)
return hp or realUnitHealth(unit)
end
UnitHealthMax = function(unit)
local _,maxhp = RealMobHealth.GetUnitHealth(unit, true)
return maxhp or realUnitHealthMax(unit)
end
elseif RealMobHealth then -- maintain compatibility for now
UnitHealth = function(unit)
local hp = RealMobHealth.GetHealth(unit, true)
return hp or realUnitHealth(unit)
end
UnitHealthMax = function(unit)
local _,maxhp = RealMobHealth.GetHealth(unit, true)
return maxhp or realUnitHealthMax(unit)
end
end
hooksecurefunc("TextStatusBar_UpdateTextStringWithValues", function()
PlayerFrameHealthBar.TextString:SetText(AbbreviateLargeNumbers(UnitHealth("player")))
PlayerFrameManaBar.TextString:SetText(AbbreviateLargeNumbers(UnitPower("player")))
TargetFrameHealthBar.TextString:SetText(AbbreviateLargeNumbers(UnitHealth("target")))
TargetFrameManaBar.TextString:SetText(AbbreviateLargeNumbers(UnitPower("target")))
end)
but you should probably not use this because it generates a lot of Lua errors (still working good though).
It works fine, but the font on the target's powerbar is wrong. I fixed that using this change:
ollema@e616f5f
Not 100% sure on the coordinates in the y-axis.
Again, this would be really nice to have, and it's probably much easier for you (I have never written a line of lua before today!) than it is for me!
Let me know if I can provide any more details
Combat points on uniplates not updating past first combo point.
As described in the title, it appears that there's no timer in the modUI.
https://i.imgur.com/4m53pGQ.jpg
Not sure if this is related to modui or UnitFramedImproved .. but thought id show you -look at my character top left
I realise this is a work in progress, and for that I thank you. I get an entirely blank window when selecting ModUI Elements, and have no minimap icon.
Should I be expecting these? Or is it simply not ready yet? Thanks!
was really hoping to use this =(
But when i got in the game, shit was allll sorts of fucked up
https://i.imgur.com/YygEZtI.jpg
Couoldnt open bags, couldnt do much of anything -(
Hey mate!
Can you add the feature to see energy ticks on the energy bar, like in the vanilla modui addon. Was really handy and missing that feature so much!:)
Thanks in advance!
Really appreciate your work on this addon! I was not able to get the classic version working in the stress test today on the non-beta Classic WoW client. It did move some of the UI around, but was not able to configure the addon in any way (at least that I could find.) No /modui command or 'M' button was present.
Hey there! First, Thank you for this addon and the effort to keep it updated.
The issue is about the position of the PetBar anytime the ui is reloaded (ingame portal, flight path, etc.). The PetBar is loaded behind the BottomLeftActionBar. To solve the issue we have to go into ActionBars Settings (Game Settings) and disable > enable any bar. This a minor bug, I know, but is really annoying after some time.
Thanks for your time.
Message: Interface\AddOns\modui_classic\skin/skin.lua:29: attempt to index global 'MainMenuBarArtFrameBackground' (a nil value)
Time: Tue Jul 2 21:53:21 2019
Count: 1
Stack: Interface\AddOns\modui_classic\skin/skin.lua:29: attempt to index global 'MainMenuBarArtFrameBackground' (a nil value)
Interface\AddOns\modui_classic\skin/skin.lua:29: in main chunk
Locals: _ = "modui_classic"
addon =
When I disable the BFA styling action bar, the default xp bar shows instead of the nice looking one.
Is it supposed to be like that, and if so is there way to change it?
There is no buff displayed for shaman weapon buffs. Also the totem timers from the private server version would be much appreciated!
Not sure if you're aware of this.
Trying to configure addons in sandbox while in queue and I really enjoy your UI's ^^
Here's the buggrabber report:
`32x modui_classic\core/colour.lua:33: attempt to index field 'statusbar' (a nil value)
modui_classic\core/colour.lua:33: in function <modui_classic\core/colour.lua:31>
modui_classic\core/colour.lua:109: in function <modui_classic\core/colour.lua:108>
Locals:
(*temporary) =
Greetings Obble,
I've discovered 2 bugs while using your UI in the closed beta this week:
I've run into a couple of issues with buff / debuff implementation. First, debuff auras are not displaying for me. They do appear correctly for the target unitframe, but not in the main upper right area of the UI. I was in beta and got one of the annoying 10min disease debuffs and noticed nothing was displayed until I clicked on myself and saw it in the target unit frame. I was able to workaround this by disabling the Aura module. I've also noticed some inconsistencies with poisons on rogue weapons not appearing, but haven't been able yet to reproduce.
Thanks for taking the time and porting this UI over to classic, I love the simplicity and feel of this UI in classic.
Scratch - Auctioneer caused it...
https://i.imgur.com/hw9FX1w.png
Is the new issue, need a bit more spacing
I really dont like the green timer bar for buff icons. Would it be possible to add an option to disable it? Cheers.
Sometimes the nameplate combo points are getting bugged, showing all the colour varieties between combo point levels and one cannot recognize how many combo points are applied.
Examples shown below
P.S. You've done great work so far and I'd like to contribute to your hard work. Is there a service you use for donations?
I really like the UI as black, however not seeing if the mob is elite or rare at a glance is an issue. If it could retain the gold / silver frame border that would be good
Thanks for all the work on the addon!
Hey PRO
https://i.imgur.com/Qk4U4dG.jpg
Just a heads up =D you fixed the issue, looks good so far, however OneBag - no on off optioon,
also, i can "open: the bags": but i cannot "Close" the bags.
Also - what happend to your sexy cast bar =(
Hey,
We got aura effects(dots) on nameplates right now. Big thanks for it.
Can we have a pulsing fade & debuff timer on nameplates with lovely icons that we have right now? Thanks for your work.
That was at version 1.21.1 оf Vanilla mod UI as I remember, but not sure... If not, that will be a great addition, if its possible :)
Example dot timers from plate buff addon:
When equipping a larger or smaller bag the bag frame doesn't update.
RegisterEvent("BAG_CLOSED") and calling the bag skin function again should solve this.
Will try and test next chance I get.
The PetBar bug was solved (thank you), but after last update I found a new bug. The auras (debuff or buff) on Target Frame don't show or don't get update eventually, even after I change target. The only solution I found /reloadui.
An option to make the healthbar bigger would be amazing, similar to this:
Awesome, that u bring your addon to 1.13.x. Using it since Elysium.
Not sure if, but currently I can not move frames.
Currently it would seem the addon is disabling the blizzard error texts, ie. "Not enough rage" or insufficient skill levels on mining etc. It would be nice if this could be turned off and leave the error messages to be shown.
Hello Obble,
First let me start with thank you for the great addon! I was wondering it you could add a toggle to switch between the classic style action bars and the bfa style compact action bars. Personally I prefer the classic action bars and I'm sure others do as well.
Thanks!
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.