Related Issues (20)
- Prefab Visibility Bug HOT 2
- Moving prefabs with lots of parented meshes in them ends in Editor Crash. HOT 1
- Bug Report - Regular "GPU device was removed" crash when using debug button on viewfinder. HOT 5
- Unable to name, rename, move or delete assets from the Asset Browser HOT 3
- Bug Report - Animation Editor opens with Blank "Default" motion set when opening an anim graph from Inspector.
- Asset Processor does not reprocess engine dependencies with wildcards if the assets were updated. HOT 1
- Transform component changes done with Python do not persist after the level is saved HOT 3
- Bug Report - Editor Inspector Full Loads with every value change. Resetting the position of the window. HOT 5
- Animation Editor Issues: State Machine transitions not selectable, can't add nodes to node groups, 3d view is dark HOT 1
- Spotlight shadows don't work on device in mobile render pipeline HOT 2
- Queue family that only support sparse binding HOT 1
- PopcornFX "light renderer" size not expanding properly in o3de. HOT 2
- Compiling o3de with Mac OS SDK 14.* produces deprecated API errors HOT 2
- O3DE crashes when dragging an fbx into the window - Bug Report
- Asset import inspector window should be manipulate-able - Feature Request
- Asset browser columns not resizeable in grid mode - Bug Report
- When importing FBX asset, texture isn't found even when in the same folder - Bug Report
- Legacy Asset Deprecation Notice is Spammed When Asset Reprocessed
- Extreme debugger performance issue with Visual Studio in debug build configuration
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