Comments (1)
The reason why Animation editor is dark because it is trying to run main pipeline when the main editor is using mobile pipeline. One has msaa enabled while other has it disabled which is not allowed. To get around this you need to ensure that the editor is using main pipeline which has msaa enabled before starting the Animation Editor. In order to switch the pipeline you have to open to imgui in the editor while a level is open (hit ~) and in the menu that pops you'll see a "Render pipelines" menu - you can switch from there.
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Related Issues (20)
- Prefab Visibility Bug HOT 2
- Moving prefabs with lots of parented meshes in them ends in Editor Crash. HOT 1
- Bug Report - Regular "GPU device was removed" crash when using debug button on viewfinder. HOT 5
- Unable to name, rename, move or delete assets from the Asset Browser HOT 3
- Bug Report - Animation Editor opens with Blank "Default" motion set when opening an anim graph from Inspector.
- Asset Processor does not reprocess engine dependencies with wildcards if the assets were updated. HOT 1
- Transform component changes done with Python do not persist after the level is saved HOT 3
- Bug Report - Editor Inspector Full Loads with every value change. Resetting the position of the window. HOT 5
- Applications Running Natively On Meta Quest Devices Are Deadlocked
- Spotlight shadows don't work on device in mobile render pipeline HOT 2
- Queue family that only support sparse binding HOT 1
- PopcornFX "light renderer" size not expanding properly in o3de. HOT 2
- Compiling o3de with Mac OS SDK 14.* produces deprecated API errors HOT 2
- O3DE crashes when dragging an fbx into the window - Bug Report
- Asset import inspector window should be manipulate-able - Feature Request
- Asset browser columns not resizeable in grid mode - Bug Report
- When importing FBX asset, texture isn't found even when in the same folder - Bug Report
- Legacy Asset Deprecation Notice is Spammed When Asset Reprocessed
- Extreme debugger performance issue with Visual Studio in debug build configuration
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